usdgeom-mesh-internal-geometry#
Code |
VG.003 |
---|---|
Validator |
|
Compatibility |
openusd |
Tags |
🚀 |
Summary#
Only include geometry that contributes to visualization or simulation
Description#
Assets should only include geometry that contributes to the final render. Geometry that is completely enclosed within other geometry and never visible should be excluded to optimize performance and memory usage.
Why is it required?#
Memory usage inefficiency
Slower raytracing performance
Unnecessary scene graph complexity
Increased file size
How to comply#
Remove completely enclosed internal geometry
Use visibility attributes for geometry that may be exposed
Run Scene Optimizer - Find Hidden Meshes tool