Visual Materials#
Overview#
This capability provides requirements for the surface appearance of 3D assets, including proper material definitions, physically-based rendering of materials in visualization systems and consistent material behavior across different rendering engines.
Note
This capability in particular is a work in progress and will be updated over time.
Tags |
Summary |
Compatibility |
Validator |
---|---|---|---|
✅ |
Material bindings must use appropriate scope to ensure proper material assignment and inheritance. |
open usd |
|
✅ |
open usd |
||
✅ |
MDL Shaders must standard OpenUSD shader source attributes to ensure compatibility. |
kit 107.0+ |
|
✅ |
open usd |
||
🚀 |
open usd |