Hierarchy#
Overview#
This capability provides requirements for the scene graph organization (prim hierarchy) of USD assets. The prim hierarchy facilitates data organization, composition, traversal, inheritance of computed properties, transformation and other operations. Careful consideration of the prim hierarchy is therefore vital for successful use case enablement.
Note
This capability in particular is a work in progress and will be updated over time.
Requirements#
Tags |
Summary |
Compatibility |
Validator |
---|---|---|---|
🔑 |
All prims in the hierarchy must be direct or indirect descendents of a single root root prim. |
openusd |
|
🔑 |
Stage must specify a default prim to define the root entry point. |
openusd |
|
🔑 |
openusd |
Manual |
|
✅ |
openusd |
||
✅ |
openusd |
||
✅ |
openusd |
||
✅ |
Geometry should be grouped in a way that is logical for the object’s structure. |
openusd |
Manual |