2020.1: Hotfix¶
General¶
Add texture supports for ShapeNet importer in omniverse_asset_converter
Updates from a referenced file that gets changed do not get reflected in a new scene.
Fixed showing of Black Sky When Opening Models in View
Fixed mouse picking for joint to be forced based since it was too strong, leading to joint being pulled apart
Changed error reporting for articulation joint created without bodies
Fixed problem with disabling of joints, they can now be disabled
Fixed crash when removing collisionAPI in Kit while simulation is running
distance joint spring enabled exposed
Following CPU/GPU logs added during startup
A table to show: Memory size (used/free), swap/page size (used/free), CPU and GPU brand names, CPU cores and logical processors.
Enumerate all GPUs on device creation failure
Indicate which GPU chosen by setting active in table
Scoring GPUs: priority based on per 256 MB GPU memory and “RTX” in the name
Improve GPU selection for multi-gpu: Skip old GPUs and fix incorrect GPU counting
Fixed the problem where Microfacet with roughness of 0 cause blurry reflections and transmissions by updating to newer MDL SDK
Fixed Viewport corruption during View startup on MGPU
Fixed perf hit caused by enabling synthetic data bounding boxes
Fixed problem which was causing dramatic changes in Viewport brightness changes when moving camera
Implement a camera sensor to extract the tight 2D bounding box data of the objects that a camera has in view
Isaac Sim¶
mechanism to map instance segmentation URI to a USD Object for omni.syntheticdata
Physics/Simulation¶
Switched mouse drag to a weaker force based approach so it doesn’t pull joints apart. Previous joint based behavior can be enabled in physics settings.
Joints can be enabled/disabled through jointEnabled attribute
Fixed crash when removing collisionAPI in Kit while simulation is running