Selection#
Fully qualified name: omni::usd::Selection
- 
class Selection#
 Public Types
Public Functions
- 
Selection(UsdContext *usdContext)#
 
- 
~Selection()#
 
- bool setSelectedPrimPaths(
 - const std::vector<std::string> &paths,
 - bool expandInStage,
 Deprecated.
Use setSelectedPrimPaths() with SourceType instead. Sets all selected prim paths for USD stage. This will replace existing selected paths with given ones.
- Parameters:
 paths – The vector of selected prim paths to be set.
expandInStage – true to expand the path in Stage Window on selection.
- Returns:
 true if the selected paths are changed.
- bool setSelectedPrimPaths(
 - const std::vector<std::string> &paths,
 - bool expandInStage,
 - SourceType source,
 Sets all selected prim paths for USD or Fabric stage.
This will replace existing selected paths with given ones.
- Parameters:
 paths – The vector of selected prim paths to be set.
expandInStage – true to expand the path in Stage Window on selection.
source – one of SourceType, selection can be set to usd, fabric or both stages.
- Returns:
 true if the selected paths are changed.
- 
std::vector<std::string> getSelectedPrimPaths()#
 Deprecated.
Use getSelectedPrimPaths() with SourceType instead. Gets all selected prim paths from USD stage.
- Returns:
 a vector containing all selected prim paths of USD stage.
- 
std::vector<std::string> getSelectedPrimPaths(SourceType source)#
 Gets all selected prim paths from USD, Fabric stage or both.
- Parameters:
 source – one of SourceType, get selection from either usd or fabric stage, or from both as a unified list
- Returns:
 a vector containing all selected prim paths of USD, Fabric or both stages.
- 
bool clearSelectedPrimPaths()#
 Deprecated.
Use clearSelectedPrimPaths() with SourceType instead. Clears all selected prim paths.
- Returns:
 true if the selected paths are changed.
- 
bool clearSelectedPrimPaths(SourceType source)#
 Clears all selected prim paths.
- Parameters:
 source – one of SourceType, clear selection of usd, fabric, or both stages
- Returns:
 true if the selected paths are changed.
- bool setPrimPathSelected(
 - const char *path,
 - bool selected,
 - bool forcePrim,
 - bool clearSelected,
 - bool expandInStage,
 Deprecated.
Use setPrimPathSelected() with SourceType instead. Sets selection for a specific prim path.
- Parameters:
 path – prim path to be set.
selected – true to select and false to de-select.
forcePrim – check if prim meets SelectionType.
clearSelected – true to clear existing selection.
expandInStage – true to expand the path in Stage Window on selection.
- Returns:
 true if the selected paths are changed.
- bool setPrimPathSelected(
 - const char *path,
 - bool selected,
 - bool forcePrim,
 - bool clearSelected,
 - bool expandInStage,
 - SourceType source,
 Sets selection for a specific prim path.
- Parameters:
 path – prim path to be set.
selected – true to select and false to de-select.
forcePrim – check if prim meets SelectionType.
clearSelected – true to clear existing selection.
expandInStage – true to expand the path in Stage Window on selection.
source – one of SourceType, selection can be set to usd, fabric or both stages.
- Returns:
 true if the selected paths are changed.
- 
bool isPrimPathSelected(const char *path) const#
 Deprecated.
Use isPrimPathSelected() with SourceType instead. Gets if a prim path is selected.
- Parameters:
 path – path of prim to check
- Returns:
 true if prim path is selected.
- 
bool isPrimPathSelected(const char *path, SourceType source) const#
 Gets if a prim path is selected.
- Parameters:
 path – path of prim to check
source – one of SourceType, selection can come from usd, fabric or both stages.
- Returns:
 true if prim path is selected.
- 
void setDirty()#
 Something has changed (layers may have been added, removed, or muted), where we can no longer guarantee the selection paths are valid, so mark them as dirty.
- bool add(
 - PXR_NS::SdfPath path,
 - bool forcePrimMode,
 - bool clearSelected,
 - bool expandInStage,
 Deprecated.
Use add() with SourceType instead.
- bool add(
 - PXR_NS::SdfPath path,
 - bool forcePrimMode,
 - bool clearSelected,
 - bool expandInStage,
 - SourceType source,
 - SourceBehavior behavior = SourceBehavior::eFabricAll,
 
- 
bool remove(PXR_NS::SdfPath path, bool forcePrimMode)#
 Deprecated.
Use remove() with SourceType instead.
- bool remove(
 - PXR_NS::SdfPath path,
 - bool forcePrimMode,
 - SourceType source,
 - SourceBehavior behavior = SourceBehavior::eFabricAll,
 
- 
bool removePathAndDescendents(PXR_NS::SdfPath path)#
 
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PXR_NS::SdfPathVector &getRenderablePaths()#
 
- 
PXR_NS::SdfPathVector &getAddedRenderablePaths()#
 
- 
PXR_NS::SdfPathVector &getRemovedRenderablePaths()#
 
- 
const PXR_NS::SdfPathVector &getModelPaths()#
 
- 
const PXR_NS::SdfPathVector &getCameraPaths()#
 
- 
const std::vector<PXR_NS::UsdLuxDistantLight> &getDistantLights()#
 
- 
const std::vector<PXR_NS::UsdLuxRectLight> &getRectLights()#
 
- 
const std::vector<PXR_NS::UsdLuxSphereLight> &getSphereLights()#
 
- const std::vector<PXR_NS::UsdLuxCylinderLight> &getCylinderLights(
 
- 
const std::vector<PXR_NS::UsdLuxDiskLight> &getDiskLights()#
 
- 
const std::vector<PXR_NS::UsdPrim> &getSounds()#
 
- 
const std::vector<PXR_NS::UsdPrim> &getListeners()#
 
- 
const std::vector<PXR_NS::UsdShadeMaterial> &getMaterials()#
 
- 
const std::vector<PXR_NS::UsdShadeShader> &getShaders()#
 
- 
PXR_NS::SdfPath getQueriedPath() const#
 
- 
void setQueriedPath(PXR_NS::SdfPath path, bool addOutline = false)#
 
- 
void getPrimBySelectionMode(PXR_NS::UsdPrim &prim) const#
 
- 
std::recursive_mutex &getMutex()#
 
- 
void update()#
 
- 
bool setSelectedPrimPathsV2(const PXR_NS::SdfPathVector &paths)#
 Deprecated.
Use setSelectedPrimPathsV2() with SourceType instead.
- bool setSelectedPrimPathsV2(
 - const PXR_NS::SdfPathVector &paths,
 - SourceType source,
 - SourceBehavior behavior = SourceBehavior::eFabricAll,
 Sets all selected prim paths for USD or Fabric stage.
This will replace existing selected paths with given ones.
- Parameters:
 paths – The vector of Sdf paths of selected prims to be set.
source – one of SourceType, selection can be set to usd, fabric or both stages.
behavior – only works when source is eAll, when it’s eFabricOnly, Fabric selection will only contain Fabric-only prim paths.
- Returns:
 true if the selected paths are changed.
- 
PXR_NS::SdfPathVector getSelectedPrimPathsV2() const#
 Deprecated.
Use getSelectedPrimPathsV2() with SourceType instead.
- 
PXR_NS::SdfPathVector getSelectedPrimPathsV2(SourceType source) const#
 Gets all selected prim paths from USD, Fabric stage or both.
- Parameters:
 source – one of SourceType, get selection from either usd or fabric stage, or from both as a unified list
- Returns:
 a SdfPathVector containing all selected prim paths of USD, Fabric or both stages.
- 
bool empty() const#
 
- 
void selectAllPrims(const std::vector<std::string> &typeNames)#
 
- 
void selectInvertedPrims()#
 
- 
SdfPathGroupIdVector &getCustomRenderablePaths()#
 
- 
SdfPathGroupIdVector &getAddedCustomRenderablePaths()#
 
- 
PXR_NS::SdfPathVector &getRemovedCustomRenderablePaths()#
 
- void setCustomSelection(
 - const PXR_NS::SdfPathVector &paths,
 - uint8_t groupId,
 
- 
void clearCustomSelection()#
 
- 
Selection(UsdContext *usdContext)#