BindMaterialCommand#
- class omni.usd.commands.BindMaterialCommand(
- prim_path: str | list,
- material_path: str,
- strength=None,
- stage: Stage | None = None,
- context_name: str | None = None,
- material_purpose: str | None = '',
Bases:
Command
,UsdStageHelper
Bind material to a primitive.
Methods
__init__
(prim_path, material_path[, ...])Constructor.
do
()undo
()- __init__(
- prim_path: str | list,
- material_path: str,
- strength=None,
- stage: Stage | None = None,
- context_name: str | None = None,
- material_purpose: str | None = '',
Constructor.
- Parameters:
prim_path (str or list) – Path(s) to prim or collection
material_path (str) – Path to material to bind.
strength (float, optional) – Strength. Default is None, which sets the strength value from setting /persistent/app/stage/materialStrength. If no setting is set, it’s set to UsdShade.Tokens.weakerThanDescendants.
stage (Usd.Stage, optional) – Stage to operate. Default is None, which means the stage in the default UsdContext is used.
context_name (str, optional) – The usd context to operate. Default is None, which means the default UsdContext is used.
material_purpose (str, optional) – Material purpose. Default is UsdShade.Tokens.allPurpose.
- class PathType(value)#
Bases:
Enum
An enumeration.