3D Content Pack Installation

For our Omniverse customers who need to run in a firewalled environment, here is how to configure the sample 3D content that comes with the Omniverse foundation applications. As there is currently a total of roughly 260GB of USD samples, materials and environments available, this document should help you identify the types of content packs that you need to provide to your internal Omniverse users to help them with their workflows.

3D Content Pack Download Process

There are five steps for IT managers to follow to download and configure individual Omniverse content packs for firewalled environments and users.

1) Identify: The first step is to select which 3D content packs are required by your users. Given that users will often ask for content based on where it lives within certain Omniverse foundation app Browsers (e.g. “can I get all of the Base Materials in the Materials tab?”) this documentation organizes the downloadable packs by which Omniverse Browser they normally reside or which Omniverse Extension they relate to.

See the following section on the various Omniverse browsers and extensions that include content.

2) Download: Once you’ve determined which content packs to download, the next step is to go to the Omniverse Enterprise Web Portal, and to click on the Content section to find all of the available archive files. When you find the pack that matches, click Download, and choose whether you’re downloading for a Windows or Linux workstation. The download will begin automatically for that pack. Given that many content packs are GBs in size, this process can take some time to complete.

Note

Certain Omniverse foundation applications contain the same browsers, but the content available within them may be slightly different or reduced. Wherever possible, we have indicated which content packs in each browser are included with those apps.

3) Unpack: After each content pack is downloaded, you need to unzip it. We’ve tried to make the unpacking process as simple as possible by configuring each zip archive so that it mirrors the same folder structure that exists on our AWS server so that all you have to do is create a top-level folder where you want ALL of your content to live, and then unpack the archives “as-is” into that root location. Doing so will create an exact copy of the NVIDIA folder structure normally available within every Nucleus install.

By default, that top-level structure includes five (5) main folders (Assets / Demos / Environments / Materials / Samples):

../_images/content_01.png

Each of the downloadable content packs is set up to reflect these top-level folders which should make organization of the assets themselves efficient and straightforward.

For example, if you download the Base Materials pack, when you open the zip archive, you’ll see this:

../_images/content_02.png

By default, the content itself lives inside of the sub-folder and is called package.zip. If you decompress the entire archive, you’ll end up with a sub-folder and when you open the package.zip file within it, you’ll see this:

../_images/content_03.png

At the root is a /Materials folder, which matches the online AWS configuration, and within it are the various sub-folders and files that make up the Base Materials MDL library. By unpacking the archive with the folder structure intact, you’ll ensure that your library matches the one that exists online.

Note

There are two additional files in each archive:

  • A PACKAGE-INFO.yaml file - this describes the package contents.

  • A PACKAGE-LICENSES folder with a text document pointing users to the Omniverse Terms of Use.

Neither of these is required for your users to access the content packs, and can be safely stored elsewhere or deleted upon the completion of unpacking each archive.

4) Deploy: In order to make the content visible within Omniverse for your users, you have a choice on how to deploy the content.

  • Option 1: Copy all of the content to a local hard disk drive location

  • Option 2: Copy all of the content to a shared Nucleus server behind your firewall

Both options are straightforward as you simply need to transfer the entire content folder structure that you set up in Step 3 to a local physical hard drive location or you can use Nucleus Navigator to copy that content folder to a shared internal Nucleus Server that is accessible to your internal users.

5) Update firewalled TOML files: In order for a user to see the local files instead of trying to “dial-out” to get content via AWS, you need to add a set of known redirect paths to point those requests to your local hard disk or internal Enterprise Nucleus server. To do this, you must define the new content path root aliases within the omniverse.toml file stored in ~/.nvidia-omniverse/config (Linux) or \%USERPROFILE%\.nvidia-omniverse\config (Windows) for each user on the network.

If you have opted to place the content on a local hard disk drive location, add the following section in its entirety to the omniverse.toml file and replace the <HardDrivePath> variable with the folder you chose in step 5 to store all of the content packs.

[aliases]
"http://omniverse-content-production.s3.us-west-2.amazonaws.com" = "<HardDrivePath>"
"https://omniverse-content-production.s3.us-west-2.amazonaws.com" = "<HardDrivePath>"
"http://omniverse-content-production.s3-us-west-2.amazonaws.com" = "<HardDrivePath>"
"https://omniverse-content-production.s3-us-west-2.amazonaws.com" = "<HardDrivePath>"
"https://twinbru.s3.eu-west-1.amazonaws.com/omniverse" = "<HardDrivePath>"

As an example, if you have copied all of your content to the C:\Temp\NVIDIA_Assets folder on the local machine, the paths would look like this:

[aliases]
"http://omniverse-content-production.s3.us-west-2.amazonaws.com" = "C:\\Temp\\NVIDIA_Assets"
"https://omniverse-content-production.s3.us-west-2.amazonaws.com" = "C:\\Temp\\NVIDIA_Assets"
"http://omniverse-content-production.s3-us-west-2.amazonaws.com" = "C:\\Temp\\NVIDIA_Assets"
"https://omniverse-content-production.s3-us-west-2.amazonaws.com" = "C:\\Temp\\NVIDIA_Assets"
"https://twinbru.s3.eu-west-1.amazonaws.com/omniverse" = "C:\\Temp\\NVIDIA_Assets"

Note

The need for double-backslashes (\\) in the path name if you’re on Windows.

If you have opted to place the content on a shared Nucleus location, in the following section replace the <server_name> with the actual name of your server (i.e. <server_name> is replaced with localhost).

[aliases]
"http://omniverse-content-production.s3.us-west-2.amazonaws.com" = "omniverse://<server_name>/<path>"
"https://omniverse-content-production.s3.us-west-2.amazonaws.com" = "omniverse://<server_name>/<path>"
"http://omniverse-content-production.s3-us-west-2.amazonaws.com" = "omniverse://<server_name>/<path>"
"https://omniverse-content-production.s3-us-west-2.amazonaws.com" = "omniverse://<server_name>/<path>"
"https://twinbru.s3.eu-west-1.amazonaws.com/omniverse" = "omniverse://<server_name>/<path>"

Once this process is complete, when a user launches their copy of an Omniverse foundation app, they should have direct access to the various content packs directly without the application trying to connect to the Internet.

What 3D Content Packs Do I Need?

As mentioned earlier, users will likely want access to content that lives in various Omniverse Foundation App Browsers. Most of the content is provided visually this way and as such, we’ve provided convenient links to each of the browsers so you can see what content lives within them and download what your users need.

It’s important to note that many of the browsers contain sample content that is contained within multiple zip archives. For instance, while the Showcases Browser only lists a single zip file as being needed to display all of the content within it, others like the NVIDIA Assets Browser will indicate that 5 separate zip downloads are needed to provide all of the various 3D assets within it.

Here is a list of the various Browsers that accompany the Omniverse foundation applications:

Additionally, some content shows up with specific Omniverse extensions, and if your users ask for any of these content packs by the extension they support, you can find them here:

Some Omniverse foundation applications also include unique content packs as well. You can find them here:

Core Omniverse App Content

When many Omniverse foundation applications start (USD Composer, USD Explorer, Code), it loads a set of default scene templates including the textured ground plane and lighting that comes up automatically. This pack should always be downloaded. It is very small but will help prevent errors in the console when an Omniverse application first starts in an firewalled environment.

../_images/content_04.png

This content pack includes all of the templates and is essential for firewalled environments.

  • Launcher Pack Name: Default Scene Templates Pack

  • Included in Omniverse Apps: USD Composer / USD Explorer / Code / USD Presenter

  • Pack: Scene_Templates_NVD@10010.zip

  • Pack Size: 24MB

  • Contents: All of the scene templates that can be accessed from the File->New from Stage Template menu in Omniverse

  • Default Nucleus Location: NVIDIA/Assets/Scenes/Templates

Browsers Content

There are several different browsers where you can access and utilize content provided by NVIDIA. Some of these are visible by default (depending on which foundation Omniverse application you are running), while others are accessible via different menus inside of the applications.

For each browser, here is a list of the content packs required.

NVIDIA Assets Browser

../_images/content_05.png

There are 5 individual content pack downloads that encompass all of the visible content available within this browser

  • Launcher Pack Name: Commercial 3D Models Pack

  • Included in Omniverse Apps: USD Composer / USD Explorer / Code

  • Pack: Commercial_NVD@10013.zip

  • Pack Size: 5.8GB

  • Contents: Commercial furniture and entourage content

  • Default Nucleus Location: NVIDIA/Assets/ArchVis/Commercial

Note

In order for the Commercial content within this pack to operate correctly, it needs to have the Materials / Base Materials Pack (Base_Materials_NVD@10012.zip) from the Materials Browser installed for the materials.

  • Launcher Pack Name: Industrial 3D Models Pack

  • Included in Omniverse Apps: USD Composer / USD Explorer / Code

  • Pack: Industrial_NVD@10012.zip

  • Pack Size: 1.8GB

  • Contents: Industrials boxes/shelving and entourage content

  • Default Nucleus Location: NVIDIA/Assets/ArchVis/Industrial


  • Launcher Pack Name: Residential 3D Models Pack

  • Included in Omniverse Apps: USD Composer / Code

  • Pack: Residential_NVD@10012.zip

  • Pack Size: 22.5GB

  • Contents: Residential furniture and entourage content

  • Default Nucleus Location: NVIDIA/Assets/ArchVis/Residential


  • Launcher Pack Name: Vegetation 3D Models Pack

  • Included in Omniverse Apps: USD Composer / Code

  • Pack: Vegetation_NVD@10012.zip

  • Pack Size: 2.7GB

  • Contents: Selection of plants and tree content

  • Default Nucleus Location: NVIDIA/Assets/Vegetation


  • Launcher Pack Name: Warehouse 3D Models Pack

  • Included in Omniverse Apps: USD Composer / USD Explorer / Code

  • Pack: Warehouse_NVD@10012.zip

  • Pack Size: 18GB

  • Contents: Digital Twin warehouse elements content

  • Default Nucleus Location: NVIDIA/Assets/DigitalTwin/Assets/Warehouse

Showcases Browser

../_images/content_06.png

Note

In order for the content within this pack to operate correctly, it needs to have the Examples Browser / Sample Scenes Pack from the Examples Browser installed for the materials.

  • Launcher Pack Name: Showcase Scenes 3D Models Pack

  • Included in Omniverse Apps: USD Composer

  • Pack: Showcases_Content_NVD@10010.zip

  • Pack Size: 2.3GB

  • Contents: Full warehouse and Ragnarok vehicle content

  • Default Nucleus Location: NVIDIA/Samples/Showcases

Materials Browser

../_images/content_07.png

There are 3 individual content pack downloads that encompass all of the visible content available through this browser and it is recommended that you download and install both the Base Materials and vMaterials 2 packs as they are often used within other sample content.

  • Launcher Pack Name: Base Materials Pack

  • Included in Omniverse Apps: USD Composer / USD Explorer / Code

  • Pack: Base_Materials_NVD@10012.zip

  • Pack Size: 8.2GB

  • Contents: Base materials library

  • Default Nucleus Location: NVIDIA/Materials/2023_1/Base


  • Launcher Pack Name: VMaterials 2 Pack

  • Included in Omniverse Apps: USD Composer / Code

  • Pack: vMaterials_2_2_1_NVD@20022.zip

  • Pack Size: 5.5GB

  • Contents: vMaterials 2 library (v. 2.2.1 is the current release)

  • Default Nucleus Location: NVIDIA/Materials/2023_1/vMaterials_2


  • Launcher Pack Name: Automotive Materials Pack

  • Included in Omniverse Apps: USD Composer / Code

  • Pack: Automotive_Materials_NVD@10010.zip

  • Pack Size: 21GB

  • Contents: Automotive materials library

  • Default Nucleus Location: NVIDIA/Materials/2023_1/Automotive

Environments Browser

Environments Browser tab

There are two content pack downloads that encompass all of the content available through this browser.

  • Launcher Pack Name: Environments Skies Pack

  • Included in Omniverse Apps: USD Composer / Code

  • Pack: Environments_NVD@10012.zip

  • Pack Size: 8.9GB

  • Contents: HDRI skydomes and Dynamic sky environments

  • Default Nucleus Location: NVIDIA/Environments/2023_1/DomeLights


  • Launcher Pack Name: Environment Templates Pack

  • Included in Omniverse Apps: USD Composer / Code

  • Pack: Environments_Templates_NVD@10010.zip

  • Pack Size: 16.0GB

  • Contents: Templates that have been designed to assist with automotive presentations

  • Default Nucleus Location: NVIDIA/Environments/2023_1/Templates

SimReady Explorer

SimReady Explorer Browser tab

There are 5 individual content pack downloads that encompass all of the content available through this browser.

Note

There is some redundancy in files between packs that are shared across the entire library, but if you are only interested in a small subset of the content, you will still get all of the supporting materials and configuration files in any one downloaded content pack.

  • Launcher Pack Name: SimReady Warehouse 01 3D Models Pack

  • Included in Omniverse Apps: USD Composer / Code

  • Pack: SimReady_Warehouse_01_NVD@10010.zip

  • Pack Size: 13.9GB

  • Contents: Warehouse elements (foot stools, ramps, shelving, pallets)

  • Default Nucleus Location: NVIDIA/Assets/simready_content


  • Launcher Pack Name: SimReady Warehouse 02 3D Models Pack

  • Included in Omniverse Apps: USD Composer / Code

  • Pack: SimReady_Warehouse_02_NVD@10010.zip

  • Pack Size: 20.5GB

  • Contents: Warehouse elements (pallets, racks, ramps)

  • Default Nucleus Location: NVIDIA/Assets/simready_content


  • Launcher Pack Name: SimReady Furniture & Misc 3D Models Pack

  • Included in Omniverse Apps: USD Composer / Code

  • Pack: SimReady_Furniture_Misc_NVD@10010.zip

  • Pack Size: 9.4GB

  • Contents: Assorted furniture and entourage elements (cones, chairs, sofas, utensils)

  • Default Nucleus Location: NVIDIA/Assets/simready_content


  • Launcher Pack Name: SimReady Containers & Shipping 01 3D Models Pack

  • Included in Omniverse Apps: USD Composer / Code

  • Pack: SimReady_Containers_Shipping_01_NVD@10010.zip

  • Pack Size: 21.4GB

  • Contents: Industrial elements (bins, boxes, cases, drums, buckets)

  • Default Nucleus Location: NVIDIA/Assets/simready_content


  • Launcher Pack Name: SimReady Containers & Shipping 01 3D Models Pack

  • Included in Omniverse Apps: USD Composer / Code

  • Pack: SimReady_Containers_Shipping_02_NVD@10010.zip

  • Pack Size: 20.6GB

  • Contents: Industrial elements (crates, jugs, IBC tank, bottles, etc.)

  • Default Nucleus Location: NVIDIA/Assets/simready_content

Examples Browser

Examples Browser tab

There are 5 individual content pack downloads that encompass all of the content available through this browser.

  • Launcher Pack Name: AnimGraph Sample 3D Model Pack

  • Included in Omniverse Apps: USD Composer

  • Pack: AnimGraph_NVD@10010.zip

  • Pack Size: 1.6GB

  • Contents: This pack includes all of the character animation samples

  • Default Nucleus Location: NVIDIA/Assets/AnimGraph


  • Launcher Pack Name: Automotive Configurator 3D Models Pack

  • Included in Omniverse Apps: USD Composer

  • Pack: Configurator_Content_NVD@10010.zip

  • Pack Size: 2.0GB

  • Contents: This pack contains content for building automotive configurators

  • Default Nucleus Location: NVIDIA/Assets/Configurator


  • Launcher Pack Name: Sample Scenes 3D Models Pack

  • Included in Omniverse Apps: USD Composer / Code

  • Pack: Sample_Scenes_NVD@10010.zip

  • Pack Size: 26.0GB

  • Contents: High fidelity rendering scenes including the Astronaut, Marbles and the Old Attic datasets

  • Default Nucleus Location: NVIDIA/Samples/Examples/2023_1/Rendering

Note

The Sample_Scenes pack is also needed if you’ve downloaded the Showcases content pack to work as expected.

  • Launcher Pack Name: Particle Systems 3D Models Pack

  • Included in Omniverse Apps: USD Composer

  • Pack: Particles_NVD@10010.zip

  • Pack Size: 159MB

  • Contents: This pack includes all of the particle systems sample files

  • Default Nucleus Location: NVIDIA/Assets/Particles


  • Launcher Pack Name: Extensions Samples 3D Models Pack

  • Included in Omniverse Apps: USD Composer / Code

  • Pack: Extensions_Samples_NVD@10010.zip

  • Pack Size: 900MB

  • Contents: Contains sample data for Flow, Paint, Warp and ActionGraph extensions

  • Default Nucleus Location: NVIDIA/Assets/Extensions/Samples

Physics Demo Scenes Browser

Physics Demo Scenes Browser tab

This browser is opened from the Window -> Simulation -> Demo Scenes menu option.

  • Launcher Pack Name: Physics Demo Scenes 3D Models Pack

  • Included in Omniverse Apps: USD Composer / Code

  • Pack: Physics_Scenes_NVD@10010.zip

  • Pack Size: 5.5GB

  • Contents: All of the current Physics sample scene files that can be loaded from the Demo Scenes tab

  • Default Nucleus Location: Not in a public Nucleus folder

Extensions Content

Extension content is mostly covered within the various Browsers inside of the foundation Omniverse applications. But if you’re interested in a specific extension and the content that showcases it, here’s a list of which downloadable pack contains that content.

AnimGraph Samples

AnimGraph: Available within the Examples Browser under the Animation header

Examples - Animation Browser tab
  • Launcher Pack Name: AnimGraph Sample 3D Models Pack

  • Included in Omniverse Apps: USD Composer / Code

  • Pack: AnimGraph_NVD@10010.zip

  • Pack Size: 1.6GB

  • Contents: Character and motion sample data for use with AnimGraph

  • Default Nucleus Location: NVIDIA/Assets/AnimGraph

Rendering Samples

Rendering: Available within the Examples Browser under the Rendering header

Examples - Rendering Browser tab
  • Launcher Pack Name: Sample Scenes 3D Models Pack

  • Included in Omniverse Apps: USD Composer / Code

  • Pack: Sample_Scenes_NVD@10010.zip

  • Pack Size: 26.0GB

  • Contents: High fidelity rendering scenes including the Astronaut, Marbles and the Old Attic datasets

  • Default Nucleus Location: NVIDIA/Samples/Examples/2023_1/Rendering

Particle Systems Presets

Particle Systems: Available within the Examples Browser under the Simulation header

Examples - Simulation Browser tab
  • Launcher Pack Name: Particle Systems 3D Models Pack

  • Included in Omniverse Apps: USD Composer

  • Pack: Particles_NVD@10010.zip

  • Pack Size: 159MB

  • Contents: Particles systems presets

  • Default Nucleus Location: NVIDIA/Samples/Examples/2023_1/Visual Scripting

Note

The Ocean sample files are installed locally with the omni.ocean extension and can be found in the following Omniverse install location (USD Composer: - /Omniverse/Library/prod-create-2023.1.1/extscache/omni.ocean-0.4.1/data |

Any installed Omniverse foundation application that includes the omni.ocean extension will include these files, so you can replace the library app path (e.g. prod-create-2023.1.1) to find those that are installed on your machine.

ActionGraph Samples

ActionGraph: Available within the Examples Browser under the Visual Scripting header

Examples - Visual Scripting Browser tab
  • Launcher Pack Name: Sample Scenes 3D Models Pack

  • Included in Omniverse Apps: USD Composer / Code

  • Pack: Sample_Scenes_NVD@10010.zip

  • Pack Size: 26.0GB

  • Contents: Tutorial samples for OmniGraph

  • Default Nucleus Location: NVIDIA/Samples/Examples/2023_01/Visual Scripting

Warp Samples

Warp: Available within the Examples Browser under the Warp header

Examples - Warp Browser tab
  • Launcher Pack Name: Extensions Samples 3D Models Pack

  • Included in Omniverse Apps: USD Composer / Code

  • Pack: Extensions_Samples_NVD@10010.zip

  • Pack Size: 878MB

  • Contents: Tutorial samples for the Warp extension

  • Default Nucleus Location: NVIDIA/Samples/Examples/Warp

Note

Some of the sample files are installed locally with the omni.warp extension and can be found in the following Omniverse install location (USD Composer: - /Omniverse/Library/extscache/omni.warp-0.8.2/data/scenes

Any installed Omniverse foundation application that includes the omni.warp extension will include these files, so you can replace the library app path (e.g. prod-create-2023.1.1) to find those that are installed on your machine.

Flow Presets

Flow: Accessed through the Window -> Simulation -> Flow Presets menu

Flow Browser tab
  • Launcher Pack Name: Extensions Samples 3D Models Pack

  • Included in Omniverse Apps: USD Composer

  • Pack: Extensions_Samples_NVD@10010.zip

  • Pack Size: 878MB

  • Contents: Tutorial samples for the Flow simulation extension

  • Default Nucleus Location: NVIDIA/Samples/Examples/Flow

XR: This content is accessed directly from within the Nucleus Content browser

  • Launcher Pack Name: XR Samples 3D Models Pack

  • Included in Omniverse Apps: USD Composer

  • Pack: XR_Content_NVD@10010.zip

  • Pack Size: 5.3GB

  • Contents: Legacy Create XR templates and stages for working in XR environments

  • Default Nucleus Location: NVIDIA/Assets/XR

Core Demos: This content is accessed directly from within the Nucleus Content browser

  • Launcher Pack Name: Core Demo Samples 3D Models Pack

  • Included in Omniverse Apps: USD Composer

  • Pack: Core_Demos_NVD@10010.zip

  • Pack Size: 8.9GB

  • Contents: Contains multiple demo scenes for MFG, Cloudmaker, Connect and Warehouse Physics

  • Default Nucleus Location: NVIDIA/Demos

Foundation Apps Specific Content

Audio2Face App

Audio2Face Examples Browser
  • Launcher Pack Name: Audio2Face Sample 3D Models Pack

  • Included in Omniverse Apps: Audio2Face / USD Composer

  • Pack: A2F_Content_NVD@10010.zip

  • Pack Size: 6.2GB

  • Contents: All of the core Audio2Face sample content that is available within the Example Browser in the Audio2Face app

  • Default Nucleus Location: NVIDIA/Assets/Audio2Face

IsaacSim

IsaacSim content is versioned in folders inside of NVIDIA/Assets/Isaac on AWS and as such, it’s been configured in zip archives to mimic this folder structure. Each version of Isaac Sim uses only the specific versioned folder. In the Launcher IsaacSim Assets is split into 3 content packs.

  • Launcher Pack Name: Isaac Sim Assets Pack 1

  • Included in Omniverse Apps: IsaacSim

  • Pack Size: 19.9GB

  • Contents: All of the core Isaac Sim sample content plus dependencies from the /NVIDIA folder. Split into 3 packs.

  • Default Nucleus Location: NVIDIA/Assets/Isaac/2023.1.0


  • Launcher Pack Name: Isaac Sim Assets Pack 2

  • Included in Omniverse Apps: IsaacSim

  • Pack Size: 27.8GB

  • Contents: All of the core Isaac Sim sample content plus dependencies from the /NVIDIA folder. Split into 3 packs.

  • Default Nucleus Location: NVIDIA/Assets/Isaac/2023.1.0


  • Launcher Pack Name: Isaac Sim Assets Pack 3

  • Included in Omniverse Apps: IsaacSim

  • Pack Size: 28.4GB

  • Contents: All of the core Isaac Sim sample content plus dependencies from the /NVIDIA folder. Split into 3 packs.

  • Default Nucleus Location: NVIDIA/Assets/Isaac/2023.1.0

Extra Content Packs

Datacenter

  • Launcher Pack Name: Datacenter 3D Models Pack

  • Included in Omniverse Apps: USD Composer

  • Pack: Datacenter_NVD@10011.zip

  • Pack Size: 187MB

  • Contents: Datacenter assets for creating digital twins

  • Default Nucleus Location: NVIDIA/Assets/DigitalTwin/Assets/Datacenter

AECXR

  • Launcher Pack Name: AEC XR 3D Models Pack

  • Included in Omniverse Apps: USD Composer

  • Pack: AEC_XR_NVD@10012.zip

  • Pack Size: 13MB

  • Contents: Architectural AEC elements for XR testing

  • Default Nucleus Location: No default location on Nucleus - only available through download