Logo

Working with USDRT

  • USDRT Project Overview
  • USD, Fabric, and USDRT
  • Introduction to Fabric
  • Introduction to Fabric Scene Delegate
  • Getting the USDRT Scenegraph API
  • USDRT Scenegraph API usage
  • Example Kit extension: What's in Fabric?
  • Fabric Transforms with Fabric Scene Delegate and IFabricHierarchy
  • Working with OmniHydra Transforms
  • usdrt::Gf
  • Change Tracking in USDRT
  • Authoring geometry for Fabric Scene Delegate
  • Fast Stage Queries with USDRT Scenegraph API
  • Efficiently processing sets of prims with USDRT Scenegraph API
  • Fabric Batch API

API Documentation

  • C++ API
    • Directory hierarchy
    • Namespace hierarchy
    • API contents
      • Classes
      • Macros
      • Directories
        • usdrt
          • gf
          • scenegraph
            • base
            • interface
            • usd
              • forceFieldSchema
              • physxSchema
              • rt
              • sdf
              • usd
              • usdGeom
              • usdLux
              • usdMedia
              • usdPhysics
              • usdRender
                • denoisePass.h
                • pass.h
                • product.h
                • settings.h
                • settingsAPI.h
                • settingsBase.h
                • tokens.h
                • var.h
              • usdShade
              • usdSkel
              • usdUI
              • usdVol
      • Enumerations
      • Files
      • Functions
      • Namespaces
      • Pages
      • Structs
      • Typedefs
      • Variables
  • Python API Reference

Changes

  • CHANGELOG
USDRT
  • »
  • USDRT API »
  • Directories »
  • usdrt »
  • usdrt/scenegraph »
  • usdrt/scenegraph/usd »
  • usdrt/scenegraph/usd/usdRender
  •  

usdrt/scenegraph/usd/usdRender

Files

  • denoisePass.h

  • pass.h

  • product.h

  • settings.h

  • settingsAPI.h: TODO.

  • settingsBase.h

  • tokens.h

  • var.h


© Copyright 2021-2024, NVIDIA. Last updated on Oct 04, 2024.