usdrt::PhysxSchemaPhysxSceneQuasistaticAPI
Defined in usdrt/scenegraph/usd/physxSchema/physxSceneQuasistaticAPI.h
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class PhysxSchemaPhysxSceneQuasistaticAPI : public usdrt::UsdAPISchemaBase
PhysxSceneQuasistaticAPI defines quasistatic mode for simulation. The API must be applied to a UsdPhysics.PhysicsScene prim.
In this mode actors are simulated/moved by the physics engine by obeying external forces and constraints as usual, but they do not accumulate momentum. So that e.g. falling due to gravity is with constant speed, and motion stops as soon as external forces cease to apply. There is no conservation of momentum.
By default all actors belonging to the scene have this behavior unless the collection does have the includes defined, then the collection definition does have a precendence.
Public Functions
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inline explicit PhysxSchemaPhysxSceneQuasistaticAPI(const UsdPrim &prim = UsdPrim())
Construct a PhysxSchemaPhysxSceneQuasistaticAPI on UsdPrim
prim. Equivalent to PhysxSchemaPhysxSceneQuasistaticAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim, but will not immediately throw an error for an invalidprim.
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inline explicit PhysxSchemaPhysxSceneQuasistaticAPI(const UsdSchemaBase &schemaObj)
Construct a PhysxSchemaPhysxSceneQuasistaticAPI on the prim held by
schemaObj. Should be preferred over PhysxSchemaPhysxSceneQuasistaticAPI(schemaObj.GetPrim()), as it preserves SchemaBase state.
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inline virtual ~PhysxSchemaPhysxSceneQuasistaticAPI()
Destructor.
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inline UsdAttribute GetEnableQuasistaticAttr() const
Whether the actors should behave quasistatic or not.
Declaration
bool physxSceneQuasistatic:enableQuasistatic = 1C++ Type
bool
Usd Type
SdfValueTypeNames->Bool
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inline UsdAttribute CreateEnableQuasistaticAttr() const
See GetEnableQuasistaticAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValueas the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparselyistrue- the default forwriteSparselyisfalse.
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inline explicit operator bool() const
Check if this schema object is compatible with it’s held prim and that the prim is valid.
A typed schema object is compatible if the held prim’s type is or is a subtype of the schema’s type. Based on
prim.IsA().An API schema object is compatible if the API is of type SingleApplyAPI or UsdSchemaType::MultipleApplyAPI, and the schema has been applied to the prim. Based on
prim.HasAPI.This method invokes polymorphic behaviour.
See also
- Returns
True if the help prim is valid, and the schema object is compatible with its held prim.
Public Static Functions
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static inline PhysxSchemaPhysxSceneQuasistaticAPI Apply(const UsdPrim &prim)
Applies this single-apply API schema to the given
prim. This information is stored by adding “PhysxSceneQuasistaticAPI” to the token-valued, listOp metadata apiSchemas on the prim.See also
See also
See also
See also
- Returns
A valid PhysxSchemaPhysxSceneQuasistaticAPI object is returned upon success. An invalid (or empty) PhysxSchemaPhysxSceneQuasistaticAPI object is returned upon failure. See UsdPrim::ApplyAPI() for conditions resulting in failure.
Public Static Attributes
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static const UsdSchemaType schemaType = UsdSchemaType::SingleApplyAPI
Compile time constant representing what kind of schema this class is.
See also
Protected Functions
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inline const TfToken &_GetInstanceName() const
Returns the instance name of the API schema object belonging to a multiple-apply API schema.
The returned instance name will be empty for non-applied and single-apply API schemas.
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inline virtual bool _IsCompatible() const
Check whether this APISchema object is valid for the currently held prim.
If this is an applied API schema, this returns true if the held prim is valid and already has the API schema applied to it, along with the instanceName (in the case of multiple-apply). The instanceName should not be empty in the case of a multiple-apply API schema.
This check is performed when clients invoke the explicit bool conversion operator, implemented in UsdSchemaBase.
See also
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inline explicit PhysxSchemaPhysxSceneQuasistaticAPI(const UsdPrim &prim = UsdPrim())