usdrt::PhysxSchemaPhysxAutoAttachmentAPI
Defined in usdrt/scenegraph/usd/physxSchema/physxAutoAttachmentAPI.h
-
class PhysxSchemaPhysxAutoAttachmentAPI : public usdrt::UsdAPISchemaBase
Auto generates the attachment points and filtering ids based on the attributes defined in the API.
Public Functions
-
inline explicit PhysxSchemaPhysxAutoAttachmentAPI(const UsdPrim &prim = UsdPrim())
Construct a PhysxSchemaPhysxAutoAttachmentAPI on UsdPrim
prim. Equivalent to PhysxSchemaPhysxAutoAttachmentAPI::Get(prim.GetStage(), prim.GetPath()) for a validprim, but will not immediately throw an error for an invalidprim.
-
inline explicit PhysxSchemaPhysxAutoAttachmentAPI(const UsdSchemaBase &schemaObj)
Construct a PhysxSchemaPhysxAutoAttachmentAPI on the prim held by
schemaObj. Should be preferred over PhysxSchemaPhysxAutoAttachmentAPI(schemaObj.GetPrim()), as it preserves SchemaBase state.
-
inline virtual ~PhysxSchemaPhysxAutoAttachmentAPI()
Destructor.
-
inline UsdAttribute GetEnableDeformableVertexAttachmentsAttr() const
Enables attaching deformable mesh vertices which overlap with the other actor’s volume.
Declaration
bool physxAutoAttachment:enableDeformableVertexAttachments = 1C++ Type
bool
Usd Type
SdfValueTypeNames->Bool
-
inline UsdAttribute CreateEnableDeformableVertexAttachmentsAttr() const
See GetEnableDeformableVertexAttachmentsAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValueas the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparselyistrue- the default forwriteSparselyisfalse.
-
inline UsdAttribute GetDeformableVertexOverlapOffsetAttr() const
Deformable mesh vertices are attached if their distance to the other actor’s volume is smaller than the offset. Range: [0, inf) Units: distance.
Declaration
float physxAutoAttachment:deformableVertexOverlapOffset = 0C++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateDeformableVertexOverlapOffsetAttr() const
See GetDeformableVertexOverlapOffsetAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValueas the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparselyistrue- the default forwriteSparselyisfalse.
-
inline UsdAttribute GetEnableRigidSurfaceAttachmentsAttr() const
Enables sampling attachment points on the rigid actor’s surface.
Declaration
bool physxAutoAttachment:enableRigidSurfaceAttachments = 0C++ Type
bool
Usd Type
SdfValueTypeNames->Bool
-
inline UsdAttribute CreateEnableRigidSurfaceAttachmentsAttr() const
See GetEnableRigidSurfaceAttachmentsAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValueas the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparselyistrue- the default forwriteSparselyisfalse.
-
inline UsdAttribute GetRigidSurfaceSamplingDistanceAttr() const
Attachment points on the rigid surface are positioned such that their typical neighbor distance matches the sampling distance. Use heuristic by default. Range: [0, inf) Units: distance.
Declaration
float physxAutoAttachment:rigidSurfaceSamplingDistance = -infC++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateRigidSurfaceSamplingDistanceAttr() const
See GetRigidSurfaceSamplingDistanceAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValueas the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparselyistrue- the default forwriteSparselyisfalse.
-
inline UsdAttribute GetEnableCollisionFilteringAttr() const
Enables adding collision filtering in the vicinity of the attachment points.
Declaration
bool physxAutoAttachment:enableCollisionFiltering = 1C++ Type
bool
Usd Type
SdfValueTypeNames->Bool
-
inline UsdAttribute CreateEnableCollisionFilteringAttr() const
See GetEnableCollisionFilteringAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValueas the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparselyistrue- the default forwriteSparselyisfalse.
-
inline UsdAttribute GetCollisionFilteringOffsetAttr() const
Filtering ids are generated for deformable mesh vertices if their distance to the other actor’s volume is smaller than the offset. Use heuristic by default. Range: [0, inf) Units: distance.
Declaration
float physxAutoAttachment:collisionFilteringOffset = -infC++ Type
float
Usd Type
SdfValueTypeNames->Float
-
inline UsdAttribute CreateCollisionFilteringOffsetAttr() const
See GetCollisionFilteringOffsetAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValueas the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparselyistrue- the default forwriteSparselyisfalse.
-
inline UsdAttribute GetEnableDeformableFilteringPairsAttr() const
Enables geometry pair based collision filtering for deformable-deformable attachments. By default a filtered geometry of one actor is filtered against all geometries of the other actor.
Declaration
bool physxAutoAttachment:enableDeformableFilteringPairs = 0C++ Type
bool
Usd Type
SdfValueTypeNames->Bool
-
inline UsdAttribute CreateEnableDeformableFilteringPairsAttr() const
See GetEnableDeformableFilteringPairsAttr(), and also Create vs Get Property Methods for when to use Get vs Create. If specified, author
defaultValueas the attribute’s default, sparsely (when it makes sense to do so) ifwriteSparselyistrue- the default forwriteSparselyisfalse.
-
inline explicit operator bool() const
Check if this schema object is compatible with it’s held prim and that the prim is valid.
A typed schema object is compatible if the held prim’s type is or is a subtype of the schema’s type. Based on
prim.IsA().An API schema object is compatible if the API is of type SingleApplyAPI or UsdSchemaType::MultipleApplyAPI, and the schema has been applied to the prim. Based on
prim.HasAPI.This method invokes polymorphic behaviour.
See also
- Returns
True if the help prim is valid, and the schema object is compatible with its held prim.
Public Static Functions
-
static inline PhysxSchemaPhysxAutoAttachmentAPI Apply(const UsdPrim &prim)
Applies this single-apply API schema to the given
prim. This information is stored by adding “PhysxAutoAttachmentAPI” to the token-valued, listOp metadata apiSchemas on the prim.See also
See also
See also
See also
- Returns
A valid PhysxSchemaPhysxAutoAttachmentAPI object is returned upon success. An invalid (or empty) PhysxSchemaPhysxAutoAttachmentAPI object is returned upon failure. See UsdPrim::ApplyAPI() for conditions resulting in failure.
Public Static Attributes
-
static const UsdSchemaType schemaType = UsdSchemaType::SingleApplyAPI
Compile time constant representing what kind of schema this class is.
See also
Protected Functions
-
inline const TfToken &_GetInstanceName() const
Returns the instance name of the API schema object belonging to a multiple-apply API schema.
The returned instance name will be empty for non-applied and single-apply API schemas.
-
inline virtual bool _IsCompatible() const
Check whether this APISchema object is valid for the currently held prim.
If this is an applied API schema, this returns true if the held prim is valid and already has the API schema applied to it, along with the instanceName (in the case of multiple-apply). The instanceName should not be empty in the case of a multiple-apply API schema.
This check is performed when clients invoke the explicit bool conversion operator, implemented in UsdSchemaBase.
See also
-
inline explicit PhysxSchemaPhysxAutoAttachmentAPI(const UsdPrim &prim = UsdPrim())