OmniGraph Node Compute Mesh Intersecting Faces
Properties
Name |
Value |
|---|---|
Unique ID |
omni.physx.graph.ImmediateComputeMeshIntersectingFaces |
Version |
1 |
Extension |
omni.physx.graph |
Has State? |
False |
Implementation Language |
C++ |
Default Memory Type |
cpu |
Generated Code Exclusions |
python, tests |
tags |
physics,physx,simulation,collision,faces,intersection,immediate |
uiName |
Compute Mesh Intersecting Faces |
__tokens |
{} |
__categories |
PhysX Immediate Queries |
__exclusions |
python,tests |
Generated Class Name |
OgnPhysXImmediateComputeMeshIntersectingFacesDatabase |
Python Module |
omni.physxgraph |
Description
Computes indices of intersecting faces between pairs of Meshes.
Inputs
Name |
Type |
Default |
Required? |
Descripton |
|---|---|---|---|---|
inputs:execIn |
execution |
None |
Y |
Input execution |
inputs:overlapsPair0 |
token[] |
[] |
Y |
Path of the first geometry from the Prims Bundle to check for intesection with corresponding item at same index in overlapsPair1 input attribute. |
inputs:overlapsPair1 |
token[] |
[] |
Y |
Path of the second geometry from the Prims Bundle to check for intesection with corresponding item at same index in overlapsPair0 input attribute |
inputs:primsBundle |
bundle |
None |
Y |
The prims of interest. It must be a bundle with one or more prim children. Currently only meshes prim are supported (sourcePrimType == ‘Mesh’). From each Mesh prim child reads: - ‘sourcePrimPath’ - ‘sourcePrimType’ - ‘points’ - ‘faceVertexIndices’ - ‘faceVertexCounts’ - ‘worldMatrix’ - ‘sourcePrimPath’ (and optionally ‘holeIndices’, ‘orientation’, ‘meshKey’ and ‘physics:approximation’) attributes |
Outputs
Name |
Type |
Default |
Required? |
Descripton |
|---|---|---|---|---|
outputs:execOut |
execution |
None |
Y |
Output execution |
outputs:faceIndices |
bundle |
None |
Y |
Bundle of child prims with faces0 / faces1 attributes containing indices of faces in source meshes that intersect each other |
outputs:overlaps |
bool[] |
None |
Y |
Array of booleans where ‘True’ value signals that a corresponding pair of meshes in overlapsPair0 and overlapsPair1 input arrays at the same index do actually overlap. |