Extension: omni.graph.nodes-1.161.1 |
Documentation Generated: Oct 24, 2024 |
Overview
This extension provides a set of standard nodes for general use in OmniGraph.
- Arctangent2
- Absolute
- Arccosine
- Add
- Boolean AND
- Any Zero
- Append Array
- Append Path
- Append String (Deprecated)
- Append Target Paths
- Append Targets
- Append Array Value
- Fill Array
- Find Array Value
- Get Array Size
- Get Array Index
- Insert Array Value
- Extract Attribute Array Length
- Remove Array Index
- Remove Array Value
- Replace Array Value
- Resize Array
- Reverse Array
- Rotate Array
- Set Array Index
- Get Array Slice
- Arcsine
- Arctangent
- Extract Attribute Type Information
- Blend Variants
- Break Matrix2
- Break Matrix3
- Break Matrix4
- Break 2-Vector
- Break 3-Vector
- Break 4-Vector
- Append String
- Bundle Constructor
- Bundle Inspector
- Bundle to USDA Text
- Capitalize String
- Ceiling
- Clamp
- Clear Variant Selection
- Compare
- Compare Targets
- Constant Bool
- Constant Color3d
- Constant Color3f
- Constant Color3h
- Constant Color4d
- Constant Color4f
- Constant Color4h
- Constant Double
- Constant Double2
- Constant Double3
- Constant Double4
- Constant E
- Constant Float
- Constant Float2
- Constant Float3
- Constant Float4
- Constant Frame
- Constant Half
- Constant Half2
- Constant Half3
- Constant Half4
- Constant Int
- Constant Int2
- Constant Int3
- Constant Int4
- Constant Int64
- Constant Matrix2d
- Constant Matrix3d
- Constant Matrix4d
- Constant Normal3d
- Constant Normal3f
- Constant Normal3h
- Constant Path
- Constant Pi
- Constant Point3d
- Constant Point3f
- Constant Point3h
- Constant Prims (Legacy)
- Constant Quatd
- Constant Quatf
- Constant Quath
- Constant String
- Constant Target
- Constant Tex Coord2d
- Constant Tex Coord2f
- Constant Tex Coord2h
- Constant Tex Coord3d
- Constant Tex Coord3f
- Constant Tex Coord3h
- Constant Timecode
- Constant Token
- Constant UChar
- Constant UInt
- Constant UInt64
- Constant Vector3d
- Constant Vector3f
- Constant Vector3h
- Make Array
- Copy Attributes From Bundles
- Cosine
- Create Tube Topology
- Cross Product
- Create Curve From Frame
- Curve Tube Positions
- Curve Tube ST
- Deformed Points to Hydra
- Distance3D
- Divide
- Dot Product
- Each Zero
- Easing Function
- Ends With
- Update Tick Event
- Exponent
- export USD prim data
- Extract Attribute
- Extract Bundle
- Extract Prim
- Float Remainder
- Find Prims
- Find String
- Find Target
- Floor
- Get Attribute Names From Bundle
- Get Graph Target Id
- Get Graph Target Prim
- Get Locations At Distances On Curve
- Get Locations At Distances On Curve
- Get Look At Rotation
- Get Rotation Quaternion
- Get Rotation
- Get Rotation Matrix
- Get Scale
- Get Translation
- Get Parent Path
- Get Target Parents
- Get Prim Direction Vector
- Get Prim Local to World Transform
- Get Prim Path
- Get Prim Paths
- Get Prim Relationship
- Get Prims
- Get Prims At Path (Legacy)
- Get Relative Path
- Get String
- Get String Length
- Get Targets
- Get Targets Size
- Get Variant Names
- Get Variant Selection
- Get Variant Set Names
- Get Graph Target
- Has Attribute
- Has Variant Set
- import USD prim data
- Increment
- Insert Attribute
- Insert String
- Insert Targets
- Interpolate To
- Interpolator
- Invert
- Invert Matrix
- Is Empty
- Is Prim Active
- Is Prim Selected
- Is Zero
- Join String
- Length Along Curve
- Logarithm
- Magnitude
- Make Matrix2
- Make Matrix3
- Make Matrix4
- Make Transformation Matrix from TRS
- Make Transformation Matrix Look At
- Make 2-Vector
- Make 3-Vector
- Make 4-Vector
- Matrix Multiply
- Maximum
- Minimum
- Modulo
- Move To Target
- Move to Transform
- Multiply
- Boolean NAND
- Negate
- No-Op
- Noise
- Boolean NOR
- Normalize
- Boolean Not
- Nth Root
- Boolean OR
- Orthonormalize
- Compute Integer Array Partial Sums
- Pause Sound
- Play Sound
- Random Boolean
- Random Gaussian
- Random Numeric
- Random Unit Quaternion
- Random Unit Vector
- Read Gamepad State
- Read Keyboard State
- Read OmniGraph Value
- Read Prim
- Read Prim Attribute
- Read Prim Attributes
- Read Prim into Bundle
- Read Prim Material
- Read Prim Relationship
- Read Prims (Legacy)
- Read Prims into Bundle
- Read Prims
- Read Setting
- Read Stage Selection
- Read Time
- Read Variable
- Remove Attributes From Bundles
- Remove String
- Remove Target
- Rename Attributes In Bundles
- Replace String
- Replace Target Name
- Replace Target Parent
- Replace Targets
- Rotate To Orientation
- Rotate To Target
- Rotate Vector
- Round
- GPU Interop Example: RpResource Allocator
- GPU Interop Example: RpResource Deformer
- GPU Interop Example: RpResource to Hydra
- Scale To Size
- Select If
- Select Target If
- Set Rotation Quaternion (Legacy)
- Set Rotation
- Set Scale
- Set Translation
- Set Target
- Set Variant Selection
- Sine
- Extract Source Index Array
- Split String
- Starts With
- Stop All Sound
- Stop Sound
- Subtract
- Tangent
- Get main timeline
- Set playback looping
- Set main timeline
- Start playback
- Stop playback
- Timer
- To Bool
- To Degrees
- To Double
- To Float
- To Half
- To Int
- To Int64
- To Radians
- To String
- To Target
- To Token
- To UChar
- To UInt
- To UInt64
- Transform Bundle
- Transform Vector
- Translate To Location
- Translate To Target
- Transpose
- Write Prim Attributes
- Write Prim Attribute
- Write Prim Material
- Write Prim Relationship
- Write Prims (Legacy)
- Write Prims
- Write Setting
- Write Variable
- Boolean XOR