Blend Variants
Add new variant by blending two variants
Installation
To use this node enable omni.graph.nodes in the Extension Manager.
Inputs
Name |
Type |
Descripton |
Default |
---|---|---|---|
Blend (inputs:blend) |
|
The blend value in [0.0, 1.0] |
0.0 |
Exec In (inputs:execIn) |
|
Signal to the graph that this node is ready to be executed. |
None |
Prim (inputs:prim) |
|
The prim with the variantSet |
None |
Set Variant (inputs:setVariant) |
|
Sets the variant selection when finished rather than writing to the attribute values |
False |
Variant Name A (inputs:variantNameA) |
|
The first variant name |
|
Variant Name B (inputs:variantNameB) |
|
The second variant name |
|
Variant Set Name (inputs:variantSetName) |
|
The variantSet name |
Outputs
Name |
Type |
Descripton |
Default |
---|---|---|---|
Bundle (outputs:bundle) |
|
Output bundle with blended attributes |
None |
Exec Out (outputs:execOut) |
|
Signal to the graph that execution can continue downstream. |
None |
Metadata
Name |
Value |
---|---|
Unique ID |
omni.graph.nodes.BlendVariants |
Version |
1 |
Extension |
omni.graph.nodes |
Icon |
ogn/icons/omni.graph.nodes.BlendVariants.svg |
Has State? |
False |
Implementation Language |
C++ |
Default Memory Type |
cpu |
Generated Code Exclusions |
None |
uiName |
Blend Variants |
Categories |
graph:action,sceneGraph,variants |
Generated Class Name |
OgnBlendVariantsDatabase |
Python Module |
omni.graph.nodes |