Plugin Creation#
This is a practitioner’s guide to using the Execution Framework. Before continuing, it is recommended you first review the Execution Framework Overview along with basic topics such as Graphs Concepts, Pass Concepts, and Execution Concepts.
The Execution Framework is a graph of graphs. EF allows users, with their own code, to:
Build the graph
Optimize the graph
Defines how/when nodes in the graph are executed
Provide chunks of code to execute in the graph
Customize how graph data is stored
Define custom schedulers to dispatch the graph’s tasks
The primary method used to extend EF’s functionality is to subclass from EF’s implementations of its core interfaces:
Node
, NodeDef
, NodeGraphDef
, ExecutionContext
, Executor
, PopulatePass
, PartitionPass
, etc.
A reasonable questions is, “How are these custom user implementations instantiated by EF?” In short:
ExecutionContext
objects are usually instantiated by the application.Node
objects are usually instantiated by implementations ofNodeGraphDef
.Executor
objects are instantiated by implementations ofNodeGraphDef
.NodeGraphDef
objects are usually instantiated by passes (e.g.PopulatePass
).NodeDef
objects are usually instantiated by passes (e.g.PopulatePass
).Passes are instantiated by
PassPipeline
which uses a global registry of available passes.PassPipeline
is usually instantiated by the application.
Visually:
Above, we see there are two objects the application will instantiate: PassPipeline
and ExecutionContext
. The
implementations instantiated here will be application specific.
The creation of all other entities can be tied back to passes. As mentioned above, passes are instantiated by the
application’s PassPipeline
, which accesses a global registry of available passes. This global registry, available via
the global getPassRegistry()
function, can be populated by user plugins.
In this article, we do not cover application level customization, such as PassPipeline
and ExecutionContext
, since
such customizations are rare when using the Kit SDK (Kit already does this for you). We will cover how users can create
their own plugins to define their own passes, and thereby their own nodes, definitions, and executors. Omniverse has
two methods to define plugins: Carbonite Plugins and Omniverse Modules.
Creating an Omniverse Module#
The minimum needed to implement an Omniverse module can be found in the omni.kit.exec.example-omni extension:
#include "OmniExamplePass.h"
#include <omni/core/Omni.h>
#include <omni/core/ModuleInfo.h>
#include <omni/graph/exec/unstable/PassRegistry.h>
#include <omni/kit/exec/core/unstable/Module.h>
// we need the name in a couple of places so we define it once here
#define MODULE_NAME "omni.kit.exec.example-omni.plugin"
// this is required by omniverse modules
OMNI_MODULE_GLOBALS(
MODULE_NAME, // name of the module
"Example Execution Framework Module" // description of the module
);
// this registers the OmniExamplePass population pass. any time a node named "ef.example.greet" is seen, this pass will
// attach a definition to the node that will print out "hi".
//
// this macro can be called from any .cpp file in the DLL, but must be called at global scope.
OMNI_GRAPH_EXEC_REGISTER_POPULATE_PASS(OmniExamplePass, "ef.example.greet");
namespace
{
omni::core::Result onLoad(const omni::core::InterfaceImplementation** out, uint32_t* outCount)
{
// this method can be used to register default implementations for objects. for example, omni.kit.exec.core uses
// this method to register its singletons: IExecutionControllerFactory, IExecutionGraphSettings, ITbbSchedulerState,
// etc.
//
// this function is not used in this example.
return omni::core::kResultSuccess;
}
// called once the DLL is loaded
void onStarted()
{
// this macro must be called by any DLL providing EF functionality (e.g. passes). it will register any passes found
// in the module with EF.
OMNI_KIT_EXEC_CORE_ON_MODULE_STARTED(
MODULE_NAME,
[]() {
// this optional function is called when any EF module is unloaded. the purpose of this function is to
// remove references to any objects that may by potentially be unloaded.
});
}
// tells the framework that this module can be unloaded
bool onCanUnload()
{
return true;
}
// called when the DLL is about to be unloaded
void onUnload()
{
// if OMNI_KIT_EXEC_CORE_ON_MODULE_STARTED() is called, this macro must also be called. it will inform EF that the
// DLL is about to be unloaded. additionally this macro will unregister any passes registered by the DLL.
OMNI_KIT_EXEC_CORE_ON_MODULE_UNLOAD();
}
} // end of anonymous namespace
// main entry point called by the carbonite framework.
OMNI_MODULE_API omni::core::Result omniModuleGetExports(omni::core::ModuleExports* exports)
{
OMNI_MODULE_SET_EXPORTS(exports);
OMNI_MODULE_ON_MODULE_LOAD(exports, onLoad);
OMNI_MODULE_ON_MODULE_STARTED(exports, onStarted);
OMNI_MODULE_ON_MODULE_CAN_UNLOAD(exports, onCanUnload);
OMNI_MODULE_ON_MODULE_UNLOAD(exports, onUnload);
return omni::core::kResultSuccess;
}
Building the DLL is build system dependent, but when using the Kit SDK, the following snippet from
source/extensions/omni.kit.exec.example-omni/premake5.lua
should do the job:
-- start the omnigraph/omni.kit.exec.example-omni project..
project_ext(ext, { generate_ext_project=false })
-- target: omnigraph/omni.kit.exec.example-omni/omni.kit.exec.example-omni.plugin
--
-- builds the c++ code
project_ext_plugin(ext, ext.id..".plugin")
add_files("/impl", "plugin") -- add plugins directory to files to be built
exceptionhandling "On" -- api layer is allowed to throw exceptions (abi is not)
rtti "Off" -- shouldn't be needed since we're using oni
The omni.kit.exec.example-omni extension is a fully functioning extension found at
source/extension/omni.kit.exec.example-omni/
. It includes much more than what is presented above, for
example, how to create tests for your EF extension. It is a suitable starting point for your own EF extension.
Creating a Carbonite Plugin#
The minimum needed to implement a Carbonite plugin can be found in the omni.kit.exec.example-carb extension:
#define CARB_EXPORTS // must be defined (folks often forget this)
#include "CarbExamplePass.h"
#include <carb/PluginUtils.h>
#include <omni/graph/exec/unstable/PassRegistry.h>
#include <omni/kit/exec/core/unstable/Module.h>
// we need the name in a couple of places so we define it once here
#define MODULE_NAME "omni.kit.exec.example-carb.plugin"
// CARB_PLUG_IMPL must be called with an interface. this is an example interface.
//
// if your plugin does not publish any interfaces, consider using Omniverse Modules rather than a Carbonite Plugin.
struct IExampleInterface
{
CARB_PLUGIN_INTERFACE("omni::graph::exec::example::IExampleInterface", 1, 0)
};
void fillInterface(IExampleInterface& iface)
{
// used to populate your interface
}
// required. described the plugin to the carbonite framework.
const struct carb::PluginImplDesc kPluginImpl =
{
MODULE_NAME,
"Example Execution Framework Plugin",
"NVIDIA",
carb::PluginHotReload::eDisabled,
"dev"
};
// call CARB_PLUGIN_IMPL_DEPS if your plugin has static dependencies. this plugin does not.
CARB_PLUGIN_IMPL_NO_DEPS();
// required. describes the carbonite interfaces this plugin provides
CARB_PLUGIN_IMPL(
kPluginImpl,
IExampleInterface
// add any carbonite interfaces here
)
// this registers the CarbExamplePass population pass. any time a node named "ef.example.greet" is seen, this pass will
// attach a definition to the node that will print out "hi".
//
// this macro can be called from any .cpp file in the DLL, but must be called at global scope.
OMNI_GRAPH_EXEC_REGISTER_POPULATE_PASS(CarbExamplePass, "ef.example.greet");
// called once the DLL is loaded
CARB_EXPORT bool carbOnPluginStartupEx()
{
// this macro must be called by any DLL providing EF functionality (e.g. passes). it will register any passes found
// in the module with EF.
OMNI_KIT_EXEC_CORE_ON_MODULE_STARTED(
MODULE_NAME,
[]() {
// this optional function is called when any EF module is unloaded. the purpose of this function is to
// remove references to any objects that may by potentially be unloaded.
});
return true;
}
// called right before the DLL will be unloaded
CARB_EXPORT void carbOnPluginShutdown()
{
// if OMNI_KIT_EXEC_CORE_ON_MODULE_STARTED() is called, this macro must also be called. it will inform EF that the
// DLL is about to be unloaded. additionally this macro will unregister any passes registered by the DLL.
OMNI_KIT_EXEC_CORE_ON_MODULE_UNLOAD();
}
Building the DLL is build system dependent, but when using the Kit SDK, the following snippet from
source/extensions/omni.kit.exec.example-carb/premake5.lua
should do the job:
-- start the omnigraph/omni.kit.exec.example-carb project..
project_ext(ext, { generate_ext_project=false })
-- target: omnigraph/omni.kit.exec.example-carb/omni.kit.exec.example-carb.plugin
--
-- builds the c++ code
project_ext_plugin(ext, ext.id..".plugin")
add_files("/impl", "plugin") -- add plugins directory to files to be built
exceptionhandling "On" -- api layer is allowed to throw exceptions (abi is not)
rtti "Off" -- shouldn't be needed since we're using oni
Deciding on Which Approach to Take#
When implementing new EF functionality, it is recommended to use Omniverse modules. Omniverse modules work well with
EF’s ONI based interfaces. Additionally, if you plan on providing your own ONI interfaces that encapsulate global state
that needs to be accessed across many DLLs, Omniverse modules allow you to register interfaces via
omni::core::ITypeFactory
. See omni.kit.exec.core for an example.
If you are extending an existing Carbonite plugin with EF functionality (e.g. omni.graph.core) using the existing Carbonite plugin is the path of least resistance. By taking this approach, your new EF implementation will be able to access implementation details of existing functionality located in the same plugin.
Avoiding Crashes at Exit#
Note
This section covers a crash on exit problem often seen when using the Kit SDK. The solution provided is not implemented in the core EF library, rather it is implemented in the omni.kit.exec.core extension, which bridges EF with Kit. Both the problem and solution are presented here, in the core EF docs, to help users of EF outside of the Kit SDK to understand potential edge cases with EF integration.
Applications based on the Kit SDK will shutdown each extension/plugin/module before exit. This can lead to unexpected crashes when DLLs depend upon each other. This coupling of functionality between DLLs is often the case in EF.
As an example, consider the omni.graph.action extension, which provides definitions and passes to implement OmniGraph’s Action Graph extension. The omni.graph.action extension depends upon omni.graph.core which in turn depends upon omni.kit.exec.core, which depends upon the core EF extension (omni.graph.exec). When the application starts, this dependency information is used to load omni.graph.exec first, followed by omni.kit.exec.core second, then omni.graph.core, and finally omni.graph.action. During shutdown, the extensions are unloaded in reverse order.
During shutdown, omni.graph.action will unload without issue. However, when unloading omni.graph.core you’re likely
to see a crash when OmniGraph’s destructs its internal objects. This is because OmniGraph stores an ObjectPtr
to each
EF definition is creates. This isn’t a bug, as it allows OmniGraph to quickly and precisely invalidate parts of
EF’s execution graph. However, during shutdown, definitions provided by omni.graph.action will crash, because
attempting to invoke their destructors will call into unloaded code.
EF’s solution to this problem is OMNI_KIT_EXEC_CORE_ON_MODULE_STARTED()
. This macro’s second argument is a callback
function that will be invoked before any DLL that called OMNI_KIT_EXEC_CORE_ON_MODULE_STARTED()
is unloaded. This
gives EF enabled DLLs the opportunity to clean up any references to objects implemented in external DLLs that are
possibly about to be unloaded.
Next Steps#
Above, we covered the creation of plugins to extend EF’s functionality. Readers are encouraged to move onto to either Definition Creation, Pass Creation, and Executor Creation to being implementing new graphs.