User Guide


Viewport UI

In the center of the viewport a small UI can be found that allows the user to perform a few basic functions.

  • Home - Returns the active camera to the default spawn position in the stage

  • Start/Stop Tablet AR - Enable or Disable the tablet AR experience

  • Start/Stop VR - Enable or Disable the VR experience

  • Help - Opens a web browser directly to the Omniverse Create XR documentation

VR Settings Menu Summary

VR Settings

If neither Advanced or Debug settings are enabled a limited set of VR settings will be displayed.

  • Show VR Toolbar - Toggles the VR toolbar at the bottom of the Viewport

  • Advanced Settings - Displays a number of extra VR settings for users that want more control over the VR experience

  • Debug Settings - Displays any settings intended to help developers troubleshoot VR issues in addition to the Advanced Settings

General Settings


HMD View

Allows the user to select between different viewing modes.

  • SteamVR

  • SimulatedXR

Desktop View

Allows the user to select which elements of the VR display are shown on your desktop display. (Same as “Mirror Display Mode” in Advanced Settings)

  • Left Eye

  • Right Eye

  • Both Eyes

Spawn Point

Allows the user to select where they will spawn upon entering VR.

  • Active Camera - Spawn at the current location of the active camera in desktop mode

  • Custom Spawn Point - Spawn at the location of a chosen prim in the scene (see below)

  • Scene Origin - Spawn at the scene origin (X=0, Y=0, Z=0)

Path for Custom Spawn Point

Allows the user to select a custom prim in the scene to be used as the spawn point while using “Custom Spawn Point” above. Select a prim in the stage and press “Set”


Performance and Quality Menu

See also Performance & Optimization

VR Mode allows the user to adjust the quality of rendering according to their computer’s performance capabilities and the scene’s needs. For best visual results, we recommend using Quality mode. Stage settings can be used to allow for special cases. If performance gets slower, switching to Balanced or Performance can help get a speedup.




Attempts to maximize image quality within VR, but still turns on some optimizations


Keeps all materials while previwing VR, but sacrifices reflection and shadow quality


Only keeps solid materials, reduces secondary rays to minimize GPU time


Uses the stage’s render settings.

Scaling Settings

Scaling Factor Override A scale ratio (in meters) that is applied to the scene in order to change the perceived size of your environment. Requires “Apply Scaling Factor Override” to be turned on for this to be used. The lower the number, the greater your perceived size relative to your environment

Predefined Scaling Factor Overrides A number of pre-defined scales have been included if you wish to explore your environment in one of any number of common scale factors. Requires “Apply Scaling Factor Override” to be turned on for this to be used.

  • Meters

  • Centimeters

  • Millimeters

  • Inches

  • Feet

  • Yards

  • Other

Apply Scaling Factor Override Must be checked in order to override scene scale. If unchecked, scale will be taken from scene data.

Advanced Settings

Output Settings