Hierarchy#
Overview#
This capability provides requirements for the scene graph organization (prim hierarchy) of USD assets. The prim hierarchy facilitates data organization, composition, traversal, inheritance of computed properties, transformation and other operations. Careful consideration of the prim hierarchy is therefore vital for successful use case enablement.
Note
This capability in particular is a work in progress and will be updated over time.
Requirements#
Tags |
Summary |
Compatibility |
Validator |
---|---|---|---|
🔑 |
openusd |
||
🔑 |
hierarchy usd |
||
🔑 |
Stage must specify a default prim to define the root entry point. |
openusd |
|
🔑 |
openusd |
Manual |
|
🔑 |
core usd |
Manual |
|
✅ |
openusd |
||
✅ |
Geometry should be grouped in a way that is logical for the object’s structure. |
openusd |
Manual |
✅ |
openusd |
||
🚀 |
openusd |
||
🚀 |
openusd |