usdgeom-zero-extent#
Code |
VG.030 |
---|---|
Validator |
|
Compatibility |
core usd |
Tags |
🚀 |
Summary#
Boundable geometry should have non-zero extents in at least one dimension.
Zero extent geometry wastes memory and may cause simulation problems.
Why is it required?#
Memory inefficiency
Rendering artifacts
Physics simulation issues
Examples#
#usda 1.0
# Invalid: Zero extent
def Mesh "ZeroExtentMesh" {
float3[] extent = [(0, 0, 0), (0, 0, 0)]
int[] faceVertexCounts = [4]
int[] faceVertexIndices = [0, 1, 2, 3]
point3f[] points = [
(0,0,0),
(0,0,0),
(0,0,0),
(0,0,0)
]
}
# Valid: Mesh has nonzero extent
def Mesh "NonzeroExtentMesh" {
float3[] extent = [(0, 0, 0), (1, 1, 0)]
int[] faceVertexCounts = [4]
int[] faceVertexIndices = [0, 1, 2, 3]
point3f[] points = [
(0,0,0),
(1,0,0),
(1,1,0),
(0,1,0)
]
}
How to comply#
Remove zero extent geometry from scene
Fix geometry generation settings