usdgeom-mesh-overlap#
Code |
VG.006 |
---|---|
Validator |
|
Compatibility |
core usd |
Tags |
🚀 |
Summary#
Meshes should not overlap unnecessarily
Description#
Colliding/overlapping meshes can lead to issues in clash detection and physics. These issues are often unintentional and not representative of “the real world”. They can also cause visual artifacts and raytracing performance issues.
Why is it required?#
Clean visual rendering
Optimizes raytracing performance
Avoids physics simulation issues
Enables accurate clash detection
How to comply#
Place objects with proper spacing
Check for non-uniform scale issues
Review composition and transform hierarchies
Fix in source application and re-convert