Shader Balls
Overview
Experience a showcase of physics-based materials in Omniverse where each reflection, refraction, and texture is as real as it gets.
This demo presents a sequence of Omniverse MDL materials on a shader ball over time.

Parameters
This demo has no adjustable parameters.
Controls

Reference # |
Control |
Shortcut |
Description |
---|---|---|---|
1 |
Home |
H |
Returns the Viewport camera to the scene’s point of origin |
2 |
Orbit |
Alt + Left Mouse Button |
Rotates the Viewport camera around a given point |