Authoring: Fracture

Use point clouds to make a destructible prim through fracture.

Installation

To use this Node, you must enable source in the Extension Manager.

Inputs

Name

Type

Description

Default

execIn

execution

Input execution

prim

bundle

Prim to use as input to fracture. Connect to destructible output from another Blast node or output from an import USD prim data node.

points

pointf[3][]

Point cloud to use for fracture. Points inside will be used as Voronoi sites, points outside will be ignored.

contactThreshold

float

Force from impact must be larger than this value to be used to apply damage. Set higher to prevent small movements from breaking bonds.

10000.0

interiorMaterial

token

Path to material to use for interior faces created through fracture.

maxContactImpulse

float

Force that PhysX can use to prevent objects from penetrating. It is only used for kinematic destructibles that are attached to the world. This can approximate brittle materials by setting the value low, giving the bonds a chance to break before the objects are pushed apart.

10000.0

interiorUvScale

float

UV scale to use on interior faces generated through fracture.

1.0

impactDamageScale

float

Scale physical impacts by this amount when applying damage from collisions.

1.0

allowSelfDamage

bool

If on, chunks from a destructible actor may cause damage to sibling actors. Default behavior for legacy assets is to disable self-damage, which changes the legacy behavior.

False

Outputs

Name

Type

Description

Default

execOut

execution

Output execution

destructible

bundle

Destructible prim