Animation Recorder

Overview

The Omniverse Animation recorder is an Omniverse Extension. It is a specialized application ideal for recording animation from input sources such as Wrnch.

User Manual

_images/ext_animation-recorder_overview.png

Ref #

Option

Result

1

Record Target Light

Shows GREEN when an Appropriate Skeletal Root is selected. (ready to record)
Shows RED when skel root not acceptable. (not ready to record)

2

Path to selected target

Path to the skeletal targets USD file.

3

Use Highlighted SkelRoot

Uses the skeletal root (if available) of stage/viewport selected asset
for skeletal animation recording.

4

Recording Folder

Path to save recorded files to.

5

Folder (icon)

Allows for navigation to path for recording folder selection.

6

Go To Folder

Opens the path listed in Recording Folder.

7

Take Name

Name of the recording, used in file naming.

8

Record To New Layer

If Checked, creates and uses a new layer.

9

Increment Take Name

Increments file name with successive recordings of same take name.

10

Record Animation Only

If checked, records only skeletal animation data.
If unchecked, records entire asset and skeleton being recorded.

11

Apply Root Animation

If checked captures recorded animation in addition to x-form motion.

12

Live Mode

If checked records even when “play” not enabled.
If unchecked, play must be enabled to record animation.

13

Start Frame

Frame to begin recording when Record Frame Range is checked.

14

End Frame

Frame to end recording when Record Frame Range is checked.

15

Record Frame Range

When checked only records between the frame ranges.
When un-checked, records all frames when recording.

16

Record

Begin recording an animation.
Button becomes RED when actively recording.