Animation Graph is currently in Beta. For more information on pre-release and beta terms, please see the Omniverse License Agreement
The Animation Graph, or “Anim Graph”, is Omniverse’s runtime framework for skeletal animation blending, playback, and control.
A visual, node-based Animation Graph editor window, which includes:
Blend Treesfor mixing animations, controlling skeleton joints, and driving behaviors using variables.
State Machinesto allow users to control when and how to transition animations effectively.
Support for nesting
Instancing support for independent evaluation at runtime. One Animation Graph can be applied to multiple characters and will execute uniquely.
Animation-driven movement, also known as “Root Motion”.
Controllable via Action Graph or Python.
Compatibility with Omniverse’s Animation Retargeting