Glf module
Summary: The Glf module contains Utility classes for OpenGL output.
glf
Classes:
A class representing a GL render target with mutliple image attachments. |
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Represents a GL query object in Glf |
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Represents a texture object in Glf. |
- class pxr.Glf.DrawTarget
A class representing a GL render target with mutliple image attachments.
A DrawTarget is essentially a custom render pass into which several arbitrary variables can be output into. These can later be used as texture samplers by GLSL shaders.
The DrawTarget maintains a map of named attachments that correspond to GL_TEXTURE_2D mages. By default, DrawTargets also create a depth component that is used both as a depth buffer during the draw pass, and can later be accessed as a regular GL_TEXTURE_2D data. Stencils are also available (by setting the format to GL_DEPTH_STENCIL and the internalFormat to GL_DEPTH24_STENCIL8)
Methods:
AddAttachment
(name, format, type, internalFormat)Add an attachment to the DrawTarget.
Bind
()Binds the framebuffer.
Unbind
()Unbinds the framebuffer.
WriteToFile
(name, filename, viewMatrix, ...)Write the Attachment buffer to an image file (debugging).
Attributes:
True if this object has expired, False otherwise.
- AddAttachment(name, format, type, internalFormat) None
Add an attachment to the DrawTarget.
- Parameters
name (str) –
format (GLenum) –
type (GLenum) –
internalFormat (GLenum) –
- WriteToFile(name, filename, viewMatrix, projectionMatrix) bool
Write the Attachment buffer to an image file (debugging).
- property expired
True if this object has expired, False otherwise.
- class pxr.Glf.GLQueryObject
Represents a GL query object in Glf
Methods:
Begin
(target)Begin query for the given
target
target has to be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_PRIMITIVES_GENERATED GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN GL_TIME_ELAPSED, GL_TIMESTAMP.equivalent to Begin(GL_PRIMITIVES_GENERATED).
equivalent to Begin(GL_SAMPLES_PASSED).
equivalent to Begin(GL_TIME_ELAPSED).
End
()End query.
Return the query result (synchronous) stalls CPU until the result becomes available.
Return the query result (asynchronous) returns 0 if the result hasn't been available.
- Begin(target) None
Begin query for the given
target
target has to be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_PRIMITIVES_GENERATED GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN GL_TIME_ELAPSED, GL_TIMESTAMP.- Parameters
target (GLenum) –
- BeginPrimitivesGenerated() None
equivalent to Begin(GL_PRIMITIVES_GENERATED).
The number of primitives sent to the rasterizer by the scoped drawing command will be returned.
- BeginSamplesPassed() None
equivalent to Begin(GL_SAMPLES_PASSED).
The number of samples that pass the depth test for all drawing commands within the scope of the query will be returned.
- BeginTimeElapsed() None
equivalent to Begin(GL_TIME_ELAPSED).
The time that it takes for the GPU to execute all of the scoped commands will be returned in nanoseconds.
- GetResult() int
Return the query result (synchronous) stalls CPU until the result becomes available.
- GetResultNoWait() int
Return the query result (asynchronous) returns 0 if the result hasn’t been available.
- class pxr.Glf.SimpleLight
Attributes:
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
- property ambient
None
type : Vec4f
- Type
type
- property attenuation
None
type : Vec3f
- Type
type
- property diffuse
None
type : Vec4f
- Type
type
- property hasShadow
None
- Type
type
- property id
- property isCameraSpaceLight
None
type : bool
- Type
type
- property isDomeLight
None
type : bool
- Type
type
- property position
None
type : Vec4f
- Type
type
- property shadowBias
None
type : float
- Type
type
- property shadowBlur
None
type : float
- Type
type
- property shadowIndexEnd
None
type : int
- Type
type
- property shadowIndexStart
None
type : int
- Type
type
- property shadowMatrices
None
type : list[Matrix4d]
- Type
type
- property shadowResolution
None
type : int
- Type
type
- property specular
None
type : Vec4f
- Type
type
- property spotCutoff
None
type : float
- Type
type
- property spotDirection
None
type : Vec3f
- Type
type
- property spotFalloff
None
type : float
- Type
type
- property transform
None
type : Matrix4d
- Type
type
- class pxr.Glf.SimpleMaterial
Attributes:
None
None
None
None
None
- property ambient
None
type : Vec4f
- Type
type
- property diffuse
None
type : Vec4f
- Type
type
- property emission
None
type : Vec4f
- Type
type
- property shininess
None
type : float
- Type
type
- property specular
None
type : Vec4f
- Type
type
- class pxr.Glf.Texture
Represents a texture object in Glf.
A texture is typically defined by reading texture image data from an image file but a texture might also represent an attachment of a draw target.
Methods:
classmethod GetTextureMemoryAllocated() -> int
Attributes:
bool
None
int
bool
- static GetTextureMemoryAllocated()
classmethod GetTextureMemoryAllocated() -> int
static reporting function
- property magFilterSupported
bool
- Type
type
- property memoryRequested
None
Specify the amount of memory the user wishes to allocate to the texture.
type : int
Amount of memory the user wishes to allocate to the texture.
- Type
type
- property memoryUsed
int
Amount of memory used to store the texture.
- Type
type
- property minFilterSupported
bool
- Type
type