24 #ifndef USDPHYSICS_GENERATED_SCENE_H
25 #define USDPHYSICS_GENERATED_SCENE_H
30 #include "usdPhysics/api.h"
31 #include "pxr/usd/usd/typed.h"
32 #include "pxr/usd/usd/prim.h"
33 #include "pxr/usd/usd/stage.h"
36 #include "pxr/base/vt/value.h"
38 #include "pxr/base/gf/vec3d.h"
39 #include "pxr/base/gf/vec3f.h"
40 #include "pxr/base/gf/matrix4d.h"
42 #include "pxr/base/tf/token.h"
43 #include "pxr/base/tf/type.h"
45 PXR_NAMESPACE_OPEN_SCOPE
63 static const UsdSchemaType
schemaType = UsdSchemaType::ConcreteTyped;
90 static const TfTokenVector &
104 Get(
const UsdStagePtr &stage,
const SdfPath &path);
130 Define(
const UsdStagePtr &stage,
const SdfPath &path);
141 friend class UsdSchemaRegistry;
143 static const TfType &_GetStaticTfType();
145 static bool _IsTypedSchema();
149 const TfType &_GetTfType()
const override;
214 PXR_NAMESPACE_CLOSE_SCOPE
static const UsdSchemaType schemaType
Compile time constant representing what kind of schema this class is.
USDPHYSICS_API UsdSchemaType _GetSchemaType() const override
Returns the type of schema this class belongs to.
virtual USDPHYSICS_API ~UsdPhysicsScene()
Destructor.
static USDPHYSICS_API const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true)
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor cl...
USDPHYSICS_API UsdAttribute GetGravityDirectionAttr() const
Gravity direction vector in simulation world space.
static USDPHYSICS_API UsdPhysicsScene Get(const UsdStagePtr &stage, const SdfPath &path)
Return a UsdPhysicsScene holding the prim adhering to this schema at path on stage.
Prim to define general physics simulation properties.
static USDPHYSICS_API UsdPhysicsScene Define(const UsdStagePtr &stage, const SdfPath &path)
Attempt to ensure a UsdPrim adhering to this schema at path is defined (according to UsdPrim::IsDefin...
USDPHYSICS_API UsdAttribute CreateGravityMagnitudeAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetGravityMagnitudeAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create...
USDPHYSICS_API UsdAttribute CreateGravityDirectionAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetGravityDirectionAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create...
UsdPhysicsScene(const UsdPrim &prim=UsdPrim())
Construct a UsdPhysicsScene on UsdPrim prim .
UsdPhysicsScene(const UsdSchemaBase &schemaObj)
Construct a UsdPhysicsScene on the prim held by schemaObj .
USDPHYSICS_API UsdAttribute GetGravityMagnitudeAttr() const
Gravity acceleration magnitude in simulation world space.