Overlap, Sphere, Any#
Checks whether any colliders overlap the query input sphere.
Installation#
To use this node enable omni.physx.graph in the Extension Manager.
Inputs#
Name |
Type |
Descripton |
Default |
|---|---|---|---|
Exec In (inputs:execIn) |
|
Input execution |
None |
Position (inputs:position) |
|
Sphere center position. |
None |
Radius (inputs:radius) |
|
Sphere radius |
None |
Outputs#
Name |
Type |
Descripton |
Default |
|---|---|---|---|
Exec Out (outputs:execOut) |
|
Output execution |
None |
Overlap (outputs:overlap) |
|
Returns true if any colliders overlap with the input sphere. |
None |
Metadata#
Name |
Value |
|---|---|
Unique ID |
omni.physx.graph.SceneQueryOverlapSphereAny |
Version |
1 |
Extension |
omni.physx.graph |
Has State? |
False |
Implementation Language |
C++ |
Default Memory Type |
cpu |
Generated Code Exclusions |
python, tests |
tags |
physics,physx,simulation,collision |
uiName |
Overlap, Sphere, Any |
__tokens |
{} |
Categories |
PhysX Scene Queries |
Generated Class Name |
OgnPhysXSceneQueryOverlapSphereAnyDatabase |
Python Module |
omni.physxgraph |