get_sdr_shader_node_for_prim
- omni.kit.property.material.scripts.widgets.usdshade.get_sdr_shader_node_for_prim(prim: Prim, source_type_priority: Optional[List[str]] = None) Optional[ShaderNode]
Finds and returns the Sdr.ShaderNode used to define the corresponding UsdShade.Shader prim.
- Parameters
prim (
Usd.Prim
) – The USD primitive to find the shader node for.source_type_priority (Optional[List[str]]) – A list of source type priorities to consider when finding the shader node.
- Returns
The found Sdr.ShaderNode, or None if not found.
- Return type
Union[Sdr.ShaderNode, None]