UsdShadeDisconnectCommand
- class omni.kit.property.material.scripts.UsdShadeDisconnectCommand(target: Input)
- Bases: - Command- A command to disconnect a target input from its source in USD’s shading system. - This command handles the disconnection of a UsdShade Input from either an Output or another Input that it is connected to. It is capable of storing the source information for undo operations. - Parameters
- target ( - UsdShade.Input) – The input to be disconnected from its source.
 - Methods - __init__(target)- Initializes the command to disconnect a shading input. - do()- Executes the disconnection of a shading input. - undo()- Reverts the disconnection of a shading input. - __init__(target: Input)
- Initializes the command to disconnect a shading input. 
 - do()
- Executes the disconnection of a shading input. 
 - undo()
- Reverts the disconnection of a shading input.