omni.kit.property.material.scripts.widgets.usdshade.utils
Functions Summary:
Creates a non-persistent attribute for the given material paths with the specified name, type, and value. |
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Recursively updates a dictionary by merging a second dictionary into it. |
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Create a pretty display group name for the named render context |
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Returns a list of allowed tokens for the info:id property of a shader. |
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Retrieves the list of MDL subidentifiers associated with a given USD primitive (prim) if any exist. MDL subidentifiers are unique identifiers used to reference sub-components or variants within an MDL asset. |
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Finds and returns the Sdr.ShaderNode used to define the corresponding UsdShade.Shader prim. |
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Returns the default value for a given SDR shader property considering the metadata. |
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Gets the shader information for a given UsdShade.Shader. |
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Converts a property name to a display name by splitting camel casing. |
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Remove properties and connections from a given USD Prim that are no longer valid. |