SetUsdShadeInfoAttributeCommand

class omni.kit.property.material.scripts.SetUsdShadeInfoAttributeCommand(prop_path: str, value: Any, prev: Any, timecode=None, type_to_create_if_not_exist: Optional[ValueTypeNames] = None, target_layer: Optional[Layer] = None, usd_context_name: Union[str, UsdContext, Stage] = '', is_custom: bool = False, variability: Variability = Sdf.VariabilityVarying)

Bases: ChangePropertyCommand

Change property value for UsdShade info.* attributes.

In addition to what is done by ChangePropertyCommand, this command processes the UsdShade network and does the following: 1. Remove any properties that no longer exist or whose types have changed. 2. Remove any connections to/from this node that are no longer valid due to property removal or type change.

Parameters
  • prop_path (str) – The property path.

  • value (Any) – The new value to set.

  • prev (Any) – The previous value.

  • timecode (Optional[Usd.TimeCode]) – The timecode at which the change should happen.

  • type_to_create_if_not_exist (Optional[Sdf.ValueTypeNames]) – The type to create if it does not exist.

  • target_layer (Optional[Sdf.Layer]) – The target layer for the change.

  • usd_context_name (Union[str, omni.usd.UsdContext`, :obj:`Usd.Stage]) – The USD context name or stage.

  • is_custom (bool) – Specifies if the attribute is custom.

  • variability (Optional[Sdf.Variability]) – The variability of the attribute.

Methods

__init__(prop_path, value, prev[, timecode, ...])

Initialize the command to set USD Shade info attribute values.

undo()

Revert the changes made by the command.

Attributes

__init__(prop_path: str, value: Any, prev: Any, timecode=None, type_to_create_if_not_exist: Optional[ValueTypeNames] = None, target_layer: Optional[Layer] = None, usd_context_name: Union[str, UsdContext, Stage] = '', is_custom: bool = False, variability: Variability = Sdf.VariabilityVarying)

Initialize the command to set USD Shade info attribute values.

undo()

Revert the changes made by the command.