getRayTypeCount#

Fully qualified name: rtx::getRayTypeCount

Defined in omni/extras/RtxSettings.h

inline uint32_t rtx::getRayTypeCount()#

Returns how many ray types the renderer will use based on settings.

This value cannot be changed once the renderer is initialized. This value is read from carb::settings::ISettings the first time this function is called and cached so that future calls are very fast.

Thread Safety

This function is thread safe.

Returns:

The number of ray types the renderer will use