carb::input::subscribeToGamepadConnectionEvents
Defined in carb/input/InputUtils.h
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template<typename Functor>
 inline SubscriptionId carb::input::subscribeToGamepadConnectionEvents(IInput *input, Functor &&functor)
- Subscribes to the gamepad connection event stream. - Note - Once subscribed - functoris called for all previously created gamepads.- Parameters
- input – The IInput interface. 
- functor – An invocable object to be called on each gamepad event. Prototype is - void(const GamepadConnectionEvent&).
 
- Returns