carb::input::subscribeToGamepadEvents
Defined in carb/input/InputUtils.h
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template<typename Functor>
 inline SubscriptionId carb::input::subscribeToGamepadEvents(IInput *input, Gamepad *gamepad, Functor &&functor)
- Subscribes to the gamepad event stream. - Parameters
- input – The IInput interface. 
- gamepad – A Gamepad handle, or - nullptrif subscription to events from all gamepads is desired.
- functor – An invocable object to be called on each gamepad event. Prototype is - void(const GamepadEvent&).
 
- Returns