Textures and Preview#

Material Graph supports drag-and-drop texture workflows, automatic texture node creation, and inline texture previews so you can build and verify shading networks without leaving the graph canvas.

Drag-and-Drop Textures#

Drag an image file from the Omniverse file browser (Content panel) directly onto the graph canvas. Material Graph creates the appropriate texture node, sets its file path, and places it at the drop location.

Supported Formats#

The set of accepted file extensions is configurable in Preferences > Material Graph > General > Droppable Texture Formats. The default list is:

Format

Extension(s)

PNG

.png

JPEG

.jpg, .jpeg

Targa

.tga

Bitmap

.bmp

HDR (Radiance)

.hdr

OpenEXR

.exr

DirectDraw Surface

.dds

GIF

.gif

Photoshop

.psd

TIFF

.tif

If a file’s extension is not in the list, the drop is silently ignored. Add the extension to the preference to enable it.

Automatic Node Creation#

When you drop a texture, Material Graph inspects its channel count and asks the active render-context plugin for compatible texture nodes. If there is one choice, the node is created immediately. If there are several choices, a menu lets you select one. The selected node’s file-path input is populated with the dropped asset’s path.

Texture Preview#

Shader nodes with an assigned asset-valued texture input can display a thumbnail preview below the node body. This gives you at-a-glance confirmation that the correct texture is assigned without opening a separate asset viewer.

Preview Settings#

Use the following setting in Preferences > Material Graph > Graph to control previews:

Setting

Effect

Preview Texture Input

Enables or disables the inline texture preview on all nodes.

Disable the preview if you prefer a more compact graph layout or are working with very large networks.

Catalog Textures Tab#

The Textures tab in the Catalog panel provides a browsable gallery of texture assets. Each texture appears as a thumbnail that you can drag directly onto the canvas, following the same creation logic as a file-browser drop.

Configuration#

Setting

Location

Effect

Textures Path

Preferences > Material Graph > Catalog

Points to the directory used to load and store texture metadata and icons. Update it to expose a project-specific texture library.

Catalog Texture Icon Size

Preferences > Material Graph > Catalog

Controls the thumbnail display size in the Textures tab. Larger values make textures easier to identify; smaller values show more entries.

Show Catalog | Preferences > Material Graph > Catalog | Toggles the entire Catalog panel, including the Textures tab.