Visualization Utils¶
Interface Overview¶

Ref # |
Option |
Result |
---|---|---|
1 |
Scenes |
Selects from several scene presets to change the lighting of the scene.
|
2 |
Mesh Settings |
Opens the Mesh Settings.
|
3 |
Pointcloud Settings |
Opens the Pointcloud Settings.
|
4 |
Voxelgrid Settings |
Opens the Voxelgrid Settings.
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Mesh Settings¶

Ref # |
Option |
Result |
---|---|---|
1 |
Reset |
Restores default settings
|
2 |
Wireframe Mode |
Toggle between different wireframe modes: “None”: standard shading, “Wireframe”: unshaded polygon edges, “EdgeOnly”: Shaded polygons. Note: all meshes are automatically converted to triangular meshes by the renderer and will be displayed as such.
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Pointcloud Settings¶

Ref # |
Option |
Result |
---|---|---|
1 |
Reset |
Restores default settings
|
2 |
Pointcloud Mode |
Select from two different pointcloud modes: “Default”: New mode supporting large RGB pointclouds, “Spheres”: Old mode using spheres to represent points. Note: Not all pointclouds can be converted to “Sphere” mode. Valid pointclouds must have fewer than 5000 unique colors and fewer than 50,000 points.
|
3 |
Sphere Size |
Controls the size of points/spheres. Note: When viewing a large number of points, it may be necessary to increase the “Sphere Size” setting to avoid missing point patches
|
4 |
Shading color |
Sets a shading color for uncolored pointclouds.
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Voxelgrid Settings¶

Ref # |
Option |
Result |
---|---|---|
1 |
Reset |
Restores default settings
|
2 |
Show Edge |
Reduces the size of the voxelgrid cubes to display an edge between adjacent cubes.
|
3 |
Shading color |
Sets the shading color of voxelgrids in the scene.
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