addEmissiveColorToPreviewMaterial#
Fully qualified name: usdex::core::addEmissiveColorToPreviewMaterial
- bool usdex::core::addEmissiveColorToPreviewMaterial(
- pxr::UsdShadeMaterial &material,
- const pxr::GfVec3f &color,
Adds an emissive color to a preview material.
It is expected that the material was created by
definePreviewMaterial()- Parameters:
material – The material prim
color – The emissive color
- Returns:
Whether or not the emissive color was added to the material