definePreviewMaterial#
Fully qualified name: usdex::core::definePreviewMaterial
- pxr::UsdShadeMaterial usdex::core::definePreviewMaterial(
- pxr::UsdStagePtr stage,
- const pxr::SdfPath &path,
- const pxr::GfVec3f &color,
- const float opacity = 1.0f,
- const float roughness = 0.5f,
- const float metallic = 0.0f,
Defines a PBR
UsdShadeMaterialdriven by aUsdPreviewSurfaceshader network for the universal render context.The input parameters reflect a subset of the UsdPreviewSurface specification commonly used when authoring materials using the metallic/metalness workflow (as opposed to the specular workflow). Many other inputs are available and can be authored after calling this function (including switching to the specular workflow).
- Parameters:
stage – The stage on which to define the Material
path – The absolute prim path at which to define the Material
color – The diffuse color of the Material
opacity – The Opacity Amount to set, 0.0-1.0 range where 1.0 = opaque and 0.0 = invisible
roughness – The Roughness Amount to set, 0.0-1.0 range where 1.0 = flat and 0.0 = glossy
metallic – The Metallic Amount to set, 0.0-1.0 range where 1.0 = max metallic and 0.0 = no metallic
- Returns:
The newly defined
UsdShadeMaterial. Returns an Invalid object on error.