defineRectLight#

Fully qualified name: usdex::core::defineRectLight

pxr::UsdLuxRectLight usdex::core::defineRectLight(
pxr::UsdPrim parent,
const std::string &name,
float width,
float height,
float intensity = 1.0f,
std::optional<std::string_view> texturePath = std::nullopt,
)#

Creates a rectangular (rect) light with an optional texture.

This is an overloaded member function, provided for convenience. It differs from the above function only in what arguments it accepts.

Parameters:
  • parent – Prim below which to define the light

  • name – Name of the light

  • width – The width of the rectangular light, in the local X axis.

  • height – The height of the rectangular light, in the local Y axis.

  • intensity – The intensity value of the rectangular light.

  • texturePath – The path to the texture file to use on the rectangular light.

Returns:

The light if created successfully.