defineRectLight#
Fully qualified name: usdex::core::defineRectLight
- pxr::UsdLuxRectLight usdex::core::defineRectLight(
- pxr::UsdStagePtr stage,
- const pxr::SdfPath &path,
- float width,
- float height,
- float intensity = 1.0f,
- std::optional<std::string_view> texturePath = std::nullopt,
Creates a rectangular (rect) light with an optional texture.
A rect light represents light emitted from one side of a rectangle.
- Parameters:
stage – The stage in which the rectangular light should be authored
path – The path which the rectangular light prim should be written to
width – The width of the rectangular light, in the local X axis.
height – The height of the rectangular light, in the local Y axis.
intensity – The intensity value of the rectangular light.
texturePath – The path to the texture file to use on the rectangular light.
- Returns:
The light if created successfully.