Fabric Scene Delegate#
The Fabric Scene Delegate is a new rendering architecture that uses Fabric as the primary source of truth for populating Hydra, replacing the previous usdImaging and OmniHydra plugins.
Contents:
Overview#
Learn about the goals, architecture, and design principles of the Fabric Scene Delegate.
Getting Started#
Quick guide to enabling and using the Fabric Scene Delegate in your Kit application.
Key differences between Fabric Scene Delegate and OmniHydra#
Comparison of features, data representation, behaviors, and synchronization strategies between FSD and the legacy OmniHydra system.
Extension Development with FSD#
Best practices and patterns for developing Kit extensions that work effectively with the Fabric Scene Delegate.
Fabric Transforms with IFabricHierarchy#
Working with transforms in Fabric Scene Delegate using the IFabricHierarchy interface.
Configuration#
Carbonite settings and configuration options for customizing Fabric Scene Delegate behavior.
Known Issues#
Current limitations, known bugs, and planned improvements.