Fabric Scene Delegate#

The Fabric Scene Delegate is a new rendering architecture that uses Fabric as the primary source of truth for populating Hydra, replacing the previous usdImaging and OmniHydra plugins.

Overview#

Learn about the goals, architecture, and design principles of the Fabric Scene Delegate.

Getting Started#

Quick guide to enabling and using the Fabric Scene Delegate in your Kit application.

Key differences between Fabric Scene Delegate and OmniHydra#

Comparison of features, data representation, behaviors, and synchronization strategies between FSD and the legacy OmniHydra system.

Extension Development with FSD#

Best practices and patterns for developing Kit extensions that work effectively with the Fabric Scene Delegate.

Fabric Transforms with IFabricHierarchy#

Working with transforms in Fabric Scene Delegate using the IFabricHierarchy interface.

Authoring Geometry for FSD#

Best practices and guidelines for authoring geometry that works optimally with the Fabric Scene Delegate.

Configuration#

Carbonite settings and configuration options for customizing Fabric Scene Delegate behavior.

Known Issues#

Current limitations, known bugs, and planned improvements.