Mesh Hash Checker#
Detects if a specific mesh is currently being drawn in the scene.
This checks all meshes that the game sends to Remix in the current frame, which will probably include meshes that are off camera or occluded.
Component Information#
Name:
MeshHashCheckerUI Name: Mesh Hash Checker
Version: 1
Categories: Sense
Input Properties#
Property |
Display Name |
Type |
IO Type |
Default Value |
Optional |
|---|---|---|---|---|---|
meshHash |
Mesh Hash |
Hash |
Input |
0x0 |
No |
Mesh Hash#
The mesh hash to check for usage in the current frame.
Output Properties#
Property |
Display Name |
Type |
IO Type |
Default Value |
Optional |
|---|---|---|---|---|---|
isUsed |
Is Used |
Bool |
Output |
false |
No |
usageCount |
Usage Count |
Float |
Output |
0.0 |
No |
Is Used#
True if the mesh hash was used in the current frame.
Usage Count#
Number of times the mesh hash was used in the current frame.
Usage Notes#
This component is part of the RTX Remix graph system. It is intended for use in the Remix Toolkit and Runtime only.