Angle to Mesh#
Measures the angle between a ray and a mesh’s center point. This can be used to determine if the camera is looking at a mesh.
Calculates the angle between a ray (from position + direction) and the direction to a mesh’s transformed centroid.
Component Information#
Name:
AngleToMeshUI Name: Angle to Mesh
Version: 1
Categories: Sense
Input Properties#
Property |
Display Name |
Type |
IO Type |
Default Value |
Optional |
|---|---|---|---|---|---|
worldPosition |
World Position |
Float3 |
Input |
[0.0, 0.0, 0.0] |
No |
direction |
Direction |
Float3 |
Input |
[0.0, 0.0, 1.0] |
No |
target |
Target |
Prim |
Input |
None |
No |
World Position#
The world space position to use as the origin of the ray.
Direction#
The direction vector of the ray (does not need to be normalized).
Target#
The mesh prim to get the centroid from. Must be a mesh prim.
Output Properties#
Property |
Display Name |
Type |
IO Type |
Default Value |
Optional |
|---|---|---|---|---|---|
angleDegrees |
Angle (Degrees) |
Float |
Output |
0.0 |
No |
angleRadians |
Angle (Radians) |
Float |
Output |
0.0 |
No |
directionToCentroid |
Direction to Centroid |
Float3 |
Output |
[0.0, 0.0, 0.0] |
No |
Angle (Degrees)#
The angle in degrees between the ray direction and the direction to the mesh centroid.
Angle (Radians)#
The angle in radians between the ray direction and the direction to the mesh centroid.
Direction to Centroid#
The normalized direction vector from the world position to the mesh centroid.
Usage Notes#
This component is part of the RTX Remix graph system. It is intended for use in the Remix Toolkit and Runtime only.