UsdPhysics module#

Summary: The UsdPhysics module defines the physics-related prim and property schemas that together form a physics simulation representation.


Classes:

class pxr.UsdPhysics.ArticulationDesc#

Attributes:

property articulatedBodies#
property articulatedJoints#
property filteredCollisions#
property rootPrims#
class pxr.UsdPhysics.ArticulationDescVector#

Methods:

append()#
extend()#
class pxr.UsdPhysics.ArticulationRootAPI#

Methods:

static Apply()#
static CanApply()#
static Get()#
static GetSchemaAttributeNames()#
class pxr.UsdPhysics.Axis#

Attributes:

X = pxr.UsdPhysics.Axis.X#
Y = pxr.UsdPhysics.Axis.Y#
Z = pxr.UsdPhysics.Axis.Z#
names = {'X': pxr.UsdPhysics.Axis.X, 'Y': pxr.UsdPhysics.Axis.Y, 'Z': pxr.UsdPhysics.Axis.Z}#
values = {0: pxr.UsdPhysics.Axis.X, 1: pxr.UsdPhysics.Axis.Y, 2: pxr.UsdPhysics.Axis.Z}#
class pxr.UsdPhysics.Capsule1ShapeDesc#

Attributes:

property axis#
property bottomRadius#
property halfHeight#
property topRadius#
class pxr.UsdPhysics.Capsule1ShapeDescVector#

Methods:

append()#
extend()#
class pxr.UsdPhysics.CapsuleShapeDesc#

Attributes:

property axis#
property halfHeight#
property radius#
class pxr.UsdPhysics.CapsuleShapeDescVector#

Methods:

append()#
extend()#
class pxr.UsdPhysics.CollisionAPI#

Methods:

static Apply()#
static CanApply()#
CreateCollisionEnabledAttr()#
CreateSimulationOwnerRel()#
static Get()#
GetCollisionEnabledAttr()#
static GetSchemaAttributeNames()#
GetSimulationOwnerRel()#
class pxr.UsdPhysics.CollisionGroup#

Methods:

static ComputeCollisionGroupTable()#
CreateFilteredGroupsRel()#
CreateInvertFilteredGroupsAttr()#
CreateMergeGroupNameAttr()#
static Define()#
static Get()#
GetCollidersCollectionAPI()#
GetFilteredGroupsRel()#
GetInvertFilteredGroupsAttr()#
GetMergeGroupNameAttr()#
static GetSchemaAttributeNames()#
class pxr.UsdPhysics.CollisionGroupDesc#

Attributes:

property filteredGroups#
property invertFilteredGroups#
property mergeGroupName#
property mergedGroups#
class pxr.UsdPhysics.CollisionGroupDescVector#

Methods:

append()#
extend()#
class pxr.UsdPhysics.CollisionGroupTable#

Methods:

GetGroups()#
IsCollisionEnabled()#
class pxr.UsdPhysics.ConeShapeDesc#

Attributes:

property axis#
property halfHeight#
property radius#
class pxr.UsdPhysics.ConeShapeDescVector#

Methods:

append()#
extend()#
class pxr.UsdPhysics.CubeShapeDesc#

Attributes:

property halfExtents#
class pxr.UsdPhysics.CubeShapeDescVector#

Methods:

append()#
extend()#
class pxr.UsdPhysics.CustomJointDesc#
class pxr.UsdPhysics.CustomJointDescVector#

Methods:

append()#
extend()#
class pxr.UsdPhysics.CustomShapeDesc#

Attributes:

property customGeometryToken#
class pxr.UsdPhysics.CustomShapeDescVector#

Methods:

append()#
extend()#
class pxr.UsdPhysics.CustomUsdPhysicsTokens#

Attributes:

property instancerTokens#
property jointTokens#
property shapeTokens#
class pxr.UsdPhysics.Cylinder1ShapeDesc#

Attributes:

property axis#
property bottomRadius#
property halfHeight#
property topRadius#
class pxr.UsdPhysics.Cylinder1ShapeDescVector#

Methods:

append()#
extend()#
class pxr.UsdPhysics.CylinderShapeDesc#

Attributes:

property axis#
property halfHeight#
property radius#
class pxr.UsdPhysics.CylinderShapeDescVector#

Methods:

append()#
extend()#
class pxr.UsdPhysics.D6JointDesc#

Attributes:

property jointDrives#
property jointLimits#
class pxr.UsdPhysics.D6JointDescVector#

Methods:

append()#
extend()#
class pxr.UsdPhysics.DistanceJoint#

Methods:

CreateMaxDistanceAttr()#
CreateMinDistanceAttr()#
static Define()#
static Get()#
GetMaxDistanceAttr()#
GetMinDistanceAttr()#
static GetSchemaAttributeNames()#
class pxr.UsdPhysics.DistanceJointDesc#

Attributes:

property limit#
property maxEnabled#
property minEnabled#
class pxr.UsdPhysics.DistanceJointDescVector#

Methods:

append()#
extend()#
class pxr.UsdPhysics.DriveAPI#

Methods:

static Apply()#
static CanApply()#
CreateDampingAttr()#
CreateMaxForceAttr()#
CreateStiffnessAttr()#
CreateTargetPositionAttr()#
CreateTargetVelocityAttr()#
CreateTypeAttr()#
static Get()#
static GetAll()#
GetDampingAttr()#
GetMaxForceAttr()#
static GetSchemaAttributeNames()#
GetStiffnessAttr()#
GetTargetPositionAttr()#
GetTargetVelocityAttr()#
GetTypeAttr()#
static IsPhysicsDriveAPIPath()#
class pxr.UsdPhysics.FilteredPairsAPI#

Methods:

static Apply()#
static CanApply()#
CreateFilteredPairsRel()#
static Get()#
GetFilteredPairsRel()#
static GetSchemaAttributeNames()#
class pxr.UsdPhysics.FixedJoint#

Methods:

static Define()#
static Get()#
static GetSchemaAttributeNames()#
class pxr.UsdPhysics.FixedJointDesc#
class pxr.UsdPhysics.FixedJointDescVector#

Methods:

append()#
extend()#
class pxr.UsdPhysics.Joint#

Methods:

CreateBody0Rel()#
CreateBody1Rel()#
CreateBreakForceAttr()#
CreateBreakTorqueAttr()#
CreateCollisionEnabledAttr()#
CreateExcludeFromArticulationAttr()#
CreateJointEnabledAttr()#
CreateLocalPos0Attr()#
CreateLocalPos1Attr()#
CreateLocalRot0Attr()#
CreateLocalRot1Attr()#
static Define()#
static Get()#
GetBody0Rel()#
GetBody1Rel()#
GetBreakForceAttr()#
GetBreakTorqueAttr()#
GetCollisionEnabledAttr()#
GetExcludeFromArticulationAttr()#
GetJointEnabledAttr()#
GetLocalPos0Attr()#
GetLocalPos1Attr()#
GetLocalRot0Attr()#
GetLocalRot1Attr()#
static GetSchemaAttributeNames()#
class pxr.UsdPhysics.JointDOF#

Attributes:

Distance = pxr.UsdPhysics.JointDOF.Distance#
RotX = pxr.UsdPhysics.JointDOF.RotX#
RotY = pxr.UsdPhysics.JointDOF.RotY#
RotZ = pxr.UsdPhysics.JointDOF.RotZ#
TransX = pxr.UsdPhysics.JointDOF.TransX#
TransY = pxr.UsdPhysics.JointDOF.TransY#
TransZ = pxr.UsdPhysics.JointDOF.TransZ#
names = {'Distance': pxr.UsdPhysics.JointDOF.Distance, 'RotX': pxr.UsdPhysics.JointDOF.RotX, 'RotY': pxr.UsdPhysics.JointDOF.RotY, 'RotZ': pxr.UsdPhysics.JointDOF.RotZ, 'TransX': pxr.UsdPhysics.JointDOF.TransX, 'TransY': pxr.UsdPhysics.JointDOF.TransY, 'TransZ': pxr.UsdPhysics.JointDOF.TransZ}#
values = {0: pxr.UsdPhysics.JointDOF.Distance, 1: pxr.UsdPhysics.JointDOF.TransX, 2: pxr.UsdPhysics.JointDOF.TransY, 3: pxr.UsdPhysics.JointDOF.TransZ, 4: pxr.UsdPhysics.JointDOF.RotX, 5: pxr.UsdPhysics.JointDOF.RotY, 6: pxr.UsdPhysics.JointDOF.RotZ}#
class pxr.UsdPhysics.JointDesc#

Attributes:

property body0#
property body1#
property breakForce#
property breakTorque#
property collisionEnabled#
property excludeFromArticulation#
property jointEnabled#
property localPose0Orientation#
property localPose0Position#
property localPose1Orientation#
property localPose1Position#
property rel0#
property rel1#
class pxr.UsdPhysics.JointDescVector#

Methods:

append()#
extend()#
class pxr.UsdPhysics.JointDrive#

Attributes:

property acceleration#
property damping#
property enabled#
property forceLimit#
property stiffness#
property targetPosition#
property targetVelocity#
class pxr.UsdPhysics.JointDriveDOFPair#

Attributes:

property first#
property second#
class pxr.UsdPhysics.JointLimit#

Attributes:

property enabled#
property lower#
property upper#
class pxr.UsdPhysics.JointLimitDOFPair#

Attributes:

property first#
property second#
class pxr.UsdPhysics.LimitAPI#

Methods:

static Apply()#
static CanApply()#
CreateHighAttr()#
CreateLowAttr()#
static Get()#
static GetAll()#
GetHighAttr()#
GetLowAttr()#
static GetSchemaAttributeNames()#
static IsPhysicsLimitAPIPath()#
class pxr.UsdPhysics.MassAPI#

Methods:

static Apply()#
static CanApply()#
CreateCenterOfMassAttr()#
CreateDensityAttr()#
CreateDiagonalInertiaAttr()#
CreateMassAttr()#
CreatePrincipalAxesAttr()#
static Get()#
GetCenterOfMassAttr()#
GetDensityAttr()#
GetDiagonalInertiaAttr()#
GetMassAttr()#
GetPrincipalAxesAttr()#
static GetSchemaAttributeNames()#
class pxr.UsdPhysics.MassUnits#

Attributes:

grams = 0.001#
kilograms = 1.0#
slugs = 14.5939#
class pxr.UsdPhysics.MaterialAPI#

Methods:

static Apply()#
static CanApply()#
CreateDensityAttr()#
CreateDynamicFrictionAttr()#
CreateRestitutionAttr()#
CreateStaticFrictionAttr()#
static Get()#
GetDensityAttr()#
GetDynamicFrictionAttr()#
GetRestitutionAttr()#
static GetSchemaAttributeNames()#
GetStaticFrictionAttr()#
class pxr.UsdPhysics.MeshCollisionAPI#

Methods:

static Apply()#
static CanApply()#
CreateApproximationAttr()#
static Get()#
GetApproximationAttr()#
static GetSchemaAttributeNames()#
class pxr.UsdPhysics.MeshShapeDesc#

Attributes:

property approximation#
property doubleSided#
property meshScale#
class pxr.UsdPhysics.MeshShapeDescVector#

Methods:

append()#
extend()#
class pxr.UsdPhysics.ObjectDesc#

Attributes:

property isValid#
property primPath#
property type#
class pxr.UsdPhysics.ObjectType#

Attributes:

Articulation = pxr.UsdPhysics.ObjectType.Articulation#
Capsule1Shape = pxr.UsdPhysics.ObjectType.Capsule1Shape#
CapsuleShape = pxr.UsdPhysics.ObjectType.CapsuleShape#
CollisionGroup = pxr.UsdPhysics.ObjectType.CollisionGroup#
ConeShape = pxr.UsdPhysics.ObjectType.ConeShape#
CubeShape = pxr.UsdPhysics.ObjectType.CubeShape#
CustomJoint = pxr.UsdPhysics.ObjectType.CustomJoint#
CustomShape = pxr.UsdPhysics.ObjectType.CustomShape#
Cylinder1Shape = pxr.UsdPhysics.ObjectType.Cylinder1Shape#
CylinderShape = pxr.UsdPhysics.ObjectType.CylinderShape#
D6Joint = pxr.UsdPhysics.ObjectType.D6Joint#
DistanceJoint = pxr.UsdPhysics.ObjectType.DistanceJoint#
FixedJoint = pxr.UsdPhysics.ObjectType.FixedJoint#
MeshShape = pxr.UsdPhysics.ObjectType.MeshShape#
PlaneShape = pxr.UsdPhysics.ObjectType.PlaneShape#
PrismaticJoint = pxr.UsdPhysics.ObjectType.PrismaticJoint#
RevoluteJoint = pxr.UsdPhysics.ObjectType.RevoluteJoint#
RigidBody = pxr.UsdPhysics.ObjectType.RigidBody#
RigidBodyMaterial = pxr.UsdPhysics.ObjectType.RigidBodyMaterial#
Scene = pxr.UsdPhysics.ObjectType.Scene#
SpherePointsShape = pxr.UsdPhysics.ObjectType.SpherePointsShape#
SphereShape = pxr.UsdPhysics.ObjectType.SphereShape#
SphericalJoint = pxr.UsdPhysics.ObjectType.SphericalJoint#
Undefined = pxr.UsdPhysics.ObjectType.Undefined#
names = {'Articulation': pxr.UsdPhysics.ObjectType.Articulation, 'Capsule1Shape': pxr.UsdPhysics.ObjectType.Capsule1Shape, 'CapsuleShape': pxr.UsdPhysics.ObjectType.CapsuleShape, 'CollisionGroup': pxr.UsdPhysics.ObjectType.CollisionGroup, 'ConeShape': pxr.UsdPhysics.ObjectType.ConeShape, 'CubeShape': pxr.UsdPhysics.ObjectType.CubeShape, 'CustomJoint': pxr.UsdPhysics.ObjectType.CustomJoint, 'CustomShape': pxr.UsdPhysics.ObjectType.CustomShape, 'Cylinder1Shape': pxr.UsdPhysics.ObjectType.Cylinder1Shape, 'CylinderShape': pxr.UsdPhysics.ObjectType.CylinderShape, 'D6Joint': pxr.UsdPhysics.ObjectType.D6Joint, 'DistanceJoint': pxr.UsdPhysics.ObjectType.DistanceJoint, 'FixedJoint': pxr.UsdPhysics.ObjectType.FixedJoint, 'MeshShape': pxr.UsdPhysics.ObjectType.MeshShape, 'PlaneShape': pxr.UsdPhysics.ObjectType.PlaneShape, 'PrismaticJoint': pxr.UsdPhysics.ObjectType.PrismaticJoint, 'RevoluteJoint': pxr.UsdPhysics.ObjectType.RevoluteJoint, 'RigidBody': pxr.UsdPhysics.ObjectType.RigidBody, 'RigidBodyMaterial': pxr.UsdPhysics.ObjectType.RigidBodyMaterial, 'Scene': pxr.UsdPhysics.ObjectType.Scene, 'SpherePointsShape': pxr.UsdPhysics.ObjectType.SpherePointsShape, 'SphereShape': pxr.UsdPhysics.ObjectType.SphereShape, 'SphericalJoint': pxr.UsdPhysics.ObjectType.SphericalJoint, 'Undefined': pxr.UsdPhysics.ObjectType.Undefined}#
values = {0: pxr.UsdPhysics.ObjectType.Undefined, 1: pxr.UsdPhysics.ObjectType.Scene, 2: pxr.UsdPhysics.ObjectType.RigidBody, 3: pxr.UsdPhysics.ObjectType.SphereShape, 4: pxr.UsdPhysics.ObjectType.CubeShape, 5: pxr.UsdPhysics.ObjectType.CapsuleShape, 6: pxr.UsdPhysics.ObjectType.Capsule1Shape, 7: pxr.UsdPhysics.ObjectType.CylinderShape, 8: pxr.UsdPhysics.ObjectType.Cylinder1Shape, 9: pxr.UsdPhysics.ObjectType.ConeShape, 10: pxr.UsdPhysics.ObjectType.MeshShape, 11: pxr.UsdPhysics.ObjectType.PlaneShape, 12: pxr.UsdPhysics.ObjectType.CustomShape, 13: pxr.UsdPhysics.ObjectType.SpherePointsShape, 14: pxr.UsdPhysics.ObjectType.FixedJoint, 15: pxr.UsdPhysics.ObjectType.RevoluteJoint, 16: pxr.UsdPhysics.ObjectType.PrismaticJoint, 17: pxr.UsdPhysics.ObjectType.SphericalJoint, 18: pxr.UsdPhysics.ObjectType.DistanceJoint, 19: pxr.UsdPhysics.ObjectType.D6Joint, 20: pxr.UsdPhysics.ObjectType.CustomJoint, 21: pxr.UsdPhysics.ObjectType.RigidBodyMaterial, 22: pxr.UsdPhysics.ObjectType.Articulation, 23: pxr.UsdPhysics.ObjectType.CollisionGroup}#
class pxr.UsdPhysics.PhysicsCollectionMembershipQueryVector#

Methods:

append()#
extend()#
class pxr.UsdPhysics.PhysicsJointDriveDOFVector#

Methods:

append()#
extend()#
class pxr.UsdPhysics.PhysicsJointLimitDOFVector#

Methods:

append()#
extend()#
class pxr.UsdPhysics.PhysicsSpherePointVector#

Methods:

append()#
extend()#
class pxr.UsdPhysics.PlaneShapeDesc#

Attributes:

property axis#
class pxr.UsdPhysics.PlaneShapeDescVector#

Methods:

append()#
extend()#
class pxr.UsdPhysics.PrismaticJoint#

Methods:

CreateAxisAttr()#
CreateLowerLimitAttr()#
CreateUpperLimitAttr()#
static Define()#
static Get()#
GetAxisAttr()#
GetLowerLimitAttr()#
static GetSchemaAttributeNames()#
GetUpperLimitAttr()#
class pxr.UsdPhysics.PrismaticJointDesc#

Attributes:

property axis#
property drive#
property limit#
class pxr.UsdPhysics.PrismaticJointDescVector#

Methods:

append()#
extend()#
class pxr.UsdPhysics.RevoluteJoint#

Methods:

CreateAxisAttr()#
CreateLowerLimitAttr()#
CreateUpperLimitAttr()#
static Define()#
static Get()#
GetAxisAttr()#
GetLowerLimitAttr()#
static GetSchemaAttributeNames()#
GetUpperLimitAttr()#
class pxr.UsdPhysics.RevoluteJointDesc#

Attributes:

property axis#
property drive#
property limit#
class pxr.UsdPhysics.RevoluteJointDescVector#

Methods:

append()#
extend()#
class pxr.UsdPhysics.RigidBodyAPI#

Classes:

Methods:

class MassInformation#

Attributes:

property centerOfMass#
property inertia#
property localPos#
property localRot#
property volume#
static Apply()#
static CanApply()#
ComputeMassProperties()#
CreateAngularVelocityAttr()#
CreateKinematicEnabledAttr()#
CreateRigidBodyEnabledAttr()#
CreateSimulationOwnerRel()#
CreateStartsAsleepAttr()#
CreateVelocityAttr()#
static Get()#
GetAngularVelocityAttr()#
GetKinematicEnabledAttr()#
GetRigidBodyEnabledAttr()#
static GetSchemaAttributeNames()#
GetSimulationOwnerRel()#
GetStartsAsleepAttr()#
GetVelocityAttr()#
class pxr.UsdPhysics.RigidBodyDesc#

Attributes:

property angularVelocity#
property collisions#
property filteredCollisions#
property kinematicBody#
property linearVelocity#
property position#
property rigidBodyEnabled#
property rotation#
property scale#
property simulationOwners#
property startsAsleep#
class pxr.UsdPhysics.RigidBodyDescVector#

Methods:

append()#
extend()#
class pxr.UsdPhysics.RigidBodyMaterialDesc#

Attributes:

property density#
property dynamicFriction#
property restitution#
property staticFriction#
class pxr.UsdPhysics.RigidBodyMaterialDescVector#

Methods:

append()#
extend()#
class pxr.UsdPhysics.Scene#

Methods:

CreateGravityDirectionAttr()#
CreateGravityMagnitudeAttr()#
static Define()#
static Get()#
GetGravityDirectionAttr()#
GetGravityMagnitudeAttr()#
static GetSchemaAttributeNames()#
class pxr.UsdPhysics.SceneDesc#

Attributes:

property gravityDirection#
property gravityMagnitude#
class pxr.UsdPhysics.SceneDescVector#

Methods:

append()#
extend()#
class pxr.UsdPhysics.ShapeDesc#

Attributes:

property collisionEnabled#
property collisionGroups#
property filteredCollisions#
property localPos#
property localRot#
property localScale#
property materials#
property rigidBody#
property simulationOwners#
class pxr.UsdPhysics.SpherePoint#

Attributes:

property center#
property radius#
class pxr.UsdPhysics.SpherePointsShapeDesc#

Attributes:

property spherePoints#
class pxr.UsdPhysics.SpherePointsShapeDescVector#

Methods:

append()#
extend()#
class pxr.UsdPhysics.SphereShapeDesc#

Attributes:

property radius#
class pxr.UsdPhysics.SphereShapeDescVector#

Methods:

append()#
extend()#
class pxr.UsdPhysics.SphericalJoint#

Methods:

CreateAxisAttr()#
CreateConeAngle0LimitAttr()#
CreateConeAngle1LimitAttr()#
static Define()#
static Get()#
GetAxisAttr()#
GetConeAngle0LimitAttr()#
GetConeAngle1LimitAttr()#
static GetSchemaAttributeNames()#
class pxr.UsdPhysics.SphericalJointDesc#

Attributes:

property axis#
property limit#
class pxr.UsdPhysics.SphericalJointDescVector#

Methods:

append()#
extend()#
class pxr.UsdPhysics.Tokens#

Attributes:

PhysicsArticulationRootAPI

PhysicsCollisionAPI

PhysicsCollisionGroup

PhysicsDistanceJoint

PhysicsDriveAPI

PhysicsFilteredPairsAPI

PhysicsFixedJoint

PhysicsJoint

PhysicsLimitAPI

PhysicsMassAPI

PhysicsMaterialAPI

PhysicsMeshCollisionAPI

PhysicsPrismaticJoint

PhysicsRevoluteJoint

PhysicsRigidBodyAPI

PhysicsScene

PhysicsSphericalJoint

acceleration

angular

boundingCube

boundingSphere

colliders

convexDecomposition

convexHull

distance

drive

drive_MultipleApplyTemplate_PhysicsDamping

drive_MultipleApplyTemplate_PhysicsMaxForce

drive_MultipleApplyTemplate_PhysicsStiffness

drive_MultipleApplyTemplate_PhysicsTargetPosition

drive_MultipleApplyTemplate_PhysicsTargetVelocity

drive_MultipleApplyTemplate_PhysicsType

force

kilogramsPerUnit

limit

limit_MultipleApplyTemplate_PhysicsHigh

limit_MultipleApplyTemplate_PhysicsLow

linear

meshSimplification

none

physicsAngularVelocity

physicsApproximation

physicsAxis

physicsBody0

physicsBody1

physicsBreakForce

physicsBreakTorque

physicsCenterOfMass

physicsCollisionEnabled

physicsConeAngle0Limit

physicsConeAngle1Limit

physicsDensity

physicsDiagonalInertia

physicsDynamicFriction

physicsExcludeFromArticulation

physicsFilteredGroups

physicsFilteredPairs

physicsGravityDirection

physicsGravityMagnitude

physicsInvertFilteredGroups

physicsJointEnabled

physicsKinematicEnabled

physicsLocalPos0

physicsLocalPos1

physicsLocalRot0

physicsLocalRot1

physicsLowerLimit

physicsMass

physicsMaxDistance

physicsMergeGroup

physicsMinDistance

physicsPrincipalAxes

physicsRestitution

physicsRigidBodyEnabled

physicsSimulationOwner

physicsStartsAsleep

physicsStaticFriction

physicsUpperLimit

physicsVelocity

rotX

rotY

rotZ

transX

transY

transZ

x

y

z

PhysicsArticulationRootAPI = 'PhysicsArticulationRootAPI'#
PhysicsCollisionAPI = 'PhysicsCollisionAPI'#
PhysicsCollisionGroup = 'PhysicsCollisionGroup'#
PhysicsDistanceJoint = 'PhysicsDistanceJoint'#
PhysicsDriveAPI = 'PhysicsDriveAPI'#
PhysicsFilteredPairsAPI = 'PhysicsFilteredPairsAPI'#
PhysicsFixedJoint = 'PhysicsFixedJoint'#
PhysicsJoint = 'PhysicsJoint'#
PhysicsLimitAPI = 'PhysicsLimitAPI'#
PhysicsMassAPI = 'PhysicsMassAPI'#
PhysicsMaterialAPI = 'PhysicsMaterialAPI'#
PhysicsMeshCollisionAPI = 'PhysicsMeshCollisionAPI'#
PhysicsPrismaticJoint = 'PhysicsPrismaticJoint'#
PhysicsRevoluteJoint = 'PhysicsRevoluteJoint'#
PhysicsRigidBodyAPI = 'PhysicsRigidBodyAPI'#
PhysicsScene = 'PhysicsScene'#
PhysicsSphericalJoint = 'PhysicsSphericalJoint'#
acceleration = 'acceleration'#
angular = 'angular'#
boundingCube = 'boundingCube'#
boundingSphere = 'boundingSphere'#
colliders = 'colliders'#
convexDecomposition = 'convexDecomposition'#
convexHull = 'convexHull'#
distance = 'distance'#
drive = 'drive'#
drive_MultipleApplyTemplate_PhysicsDamping = 'drive:__INSTANCE_NAME__:physics:damping'#
drive_MultipleApplyTemplate_PhysicsMaxForce = 'drive:__INSTANCE_NAME__:physics:maxForce'#
drive_MultipleApplyTemplate_PhysicsStiffness = 'drive:__INSTANCE_NAME__:physics:stiffness'#
drive_MultipleApplyTemplate_PhysicsTargetPosition = 'drive:__INSTANCE_NAME__:physics:targetPosition'#
drive_MultipleApplyTemplate_PhysicsTargetVelocity = 'drive:__INSTANCE_NAME__:physics:targetVelocity'#
drive_MultipleApplyTemplate_PhysicsType = 'drive:__INSTANCE_NAME__:physics:type'#
force = 'force'#
kilogramsPerUnit = 'kilogramsPerUnit'#
limit = 'limit'#
limit_MultipleApplyTemplate_PhysicsHigh = 'limit:__INSTANCE_NAME__:physics:high'#
limit_MultipleApplyTemplate_PhysicsLow = 'limit:__INSTANCE_NAME__:physics:low'#
linear = 'linear'#
meshSimplification = 'meshSimplification'#
none = 'none'#
physicsAngularVelocity = 'physics:angularVelocity'#
physicsApproximation = 'physics:approximation'#
physicsAxis = 'physics:axis'#
physicsBody0 = 'physics:body0'#
physicsBody1 = 'physics:body1'#
physicsBreakForce = 'physics:breakForce'#
physicsBreakTorque = 'physics:breakTorque'#
physicsCenterOfMass = 'physics:centerOfMass'#
physicsCollisionEnabled = 'physics:collisionEnabled'#
physicsConeAngle0Limit = 'physics:coneAngle0Limit'#
physicsConeAngle1Limit = 'physics:coneAngle1Limit'#
physicsDensity = 'physics:density'#
physicsDiagonalInertia = 'physics:diagonalInertia'#
physicsDynamicFriction = 'physics:dynamicFriction'#
physicsExcludeFromArticulation = 'physics:excludeFromArticulation'#
physicsFilteredGroups = 'physics:filteredGroups'#
physicsFilteredPairs = 'physics:filteredPairs'#
physicsGravityDirection = 'physics:gravityDirection'#
physicsGravityMagnitude = 'physics:gravityMagnitude'#
physicsInvertFilteredGroups = 'physics:invertFilteredGroups'#
physicsJointEnabled = 'physics:jointEnabled'#
physicsKinematicEnabled = 'physics:kinematicEnabled'#
physicsLocalPos0 = 'physics:localPos0'#
physicsLocalPos1 = 'physics:localPos1'#
physicsLocalRot0 = 'physics:localRot0'#
physicsLocalRot1 = 'physics:localRot1'#
physicsLowerLimit = 'physics:lowerLimit'#
physicsMass = 'physics:mass'#
physicsMaxDistance = 'physics:maxDistance'#
physicsMergeGroup = 'physics:mergeGroup'#
physicsMinDistance = 'physics:minDistance'#
physicsPrincipalAxes = 'physics:principalAxes'#
physicsRestitution = 'physics:restitution'#
physicsRigidBodyEnabled = 'physics:rigidBodyEnabled'#
physicsSimulationOwner = 'physics:simulationOwner'#
physicsStartsAsleep = 'physics:startsAsleep'#
physicsStaticFriction = 'physics:staticFriction'#
physicsUpperLimit = 'physics:upperLimit'#
physicsVelocity = 'physics:velocity'#
rotX = 'rotX'#
rotY = 'rotY'#
rotZ = 'rotZ'#
transX = 'transX'#
transY = 'transY'#
transZ = 'transZ'#
x = 'X'#
y = 'Y'#
z = 'Z'#