CHANGELOG#
This document records all notable changes to omni.rtx.settings.core extension.
This project adheres to Semantic Versioning <https://semver.org/>.
[0.6.7] - 2025-10-02#
Added backward compatible option to common_widget in order to fix a conflict in the derived omni.rtx.settings.dev
[0.6.6] - 2025-04-15#
Changed#
Updated documentation with AI agent.
[0.6.5] - 2025-03-12#
Added#
Added new settings for data window.
[0.6.4] - 2025-03-06#
Fixed#
Fixed SettingsSearchableCombo handling of missing items.
[0.6.3] - 2024-06-07#
Added#
Added ‘Opacity Scaling’ option in ‘NVIDIA IndeX Compositing’.
[0.6.2] - 2024-03-01#
Added#
Added an option to enable RTPT (Experimental)
[0.6.1] - 2024-01-17#
Added#
Added RTPT (Experimental) renderer settings
Removed#
Removed GI denoiser settings from UI now that DLSS RR is non-optional
[0.6.0] - 2023-11-06#
Changed#
Handle possibility of no GPUs better when building UI
[0.5.11] - 2023-07-31#
Changed#
“Total Samples per Pixel” is now 0-100,000
[0.5.10] - 2022-11-22#
Changed#
Renamed all Debug Views that are intended to be RT-specific with RT prefix.
Moved RT and PT MGPU settings frames to the bottom to be consistent with one another.
[0.5.9] - 2022-11-17#
Changed#
For photosentivity/seizure concerns, included [WARNING: Flashing Colors] to Debug View names known to flash.
[0.5.8] - 2022-10-26#
Added#
Added tooltips for all render settings.
Added BVH Splits settings to ‘Common/Geometry/Curves Settings’.
Added Heat Map views to ‘Common/Debug View’.
Added an ‘Invisible Lights Roughness Threshold’ setting to ‘Common/Lighting’.
Added ‘Frame Generation’ setting to ‘Real-Time/NVIDIA DLSS’.
Added ‘New Denoiser (experimental)’ setting to ‘Real-Time/Direct Lighting’.
Added ‘Multi Matte’ settings in ‘Interactive (Path Tracing)’.
Added ‘Adaptive Sampling’ settings in ‘Interactive (Path Tracing)/Path-Tracing’.
Changed#
Refactored ‘Lighting Mode’ settings for Dome Lights in ‘Common/Lighting’; now provides ‘Image-Based Lighting’ (simply a rename of the previous default) and ‘Limited Image-Based Lighting’.
Improved UI for setting-dependency clarity; settings which depend on others now tend to be indented under them, and hidden when the parent setting is not enabled.
Improved PT AOV names for clarity.
[0.5.7] - 2022-06-04#
Changed#
Make sure a stage is loaded to trigger RTX loading in Viewport.
[0.5.6] - 2022-05-23#
Changed#
Add omni.hydra.rtx as test depenency
[0.5.5] - 2022-03-11#
Changed#
Rename ‘Path Traced’ to ‘Interactive (Path Tracing)’
[0.5.4] - 2020-11-27#
Changed#
Update to use new RenderSettingsFactory entry point in rtx.window.settings
[0.5.3] - 2020-11-25#
Changed#
Registration/Unregistration process
Added Reset RTX settings button
Added texture compression setting in common settings
Updated to match current Render Settings 1.0
make Enable/Disable of settings consistent
[0.5.2] - 2020-11-18#
Changed#
Updated to match current Render Settings 1.0
[0.5.1] - 2020-11-16#
Changed#
Shortened any labels that went over the new width (220)
[0.5.0] - 2020-11-04#
Changed#
initial release