CHANGELOG#

This document records all notable changes to omni.rtx.settings.core extension. This project adheres to Semantic Versioning <https://semver.org/>.

[0.6.7] - 2025-10-02#

  • Added backward compatible option to common_widget in order to fix a conflict in the derived omni.rtx.settings.dev

[0.6.6] - 2025-04-15#

Changed#

  • Updated documentation with AI agent.

[0.6.5] - 2025-03-12#

Added#

  • Added new settings for data window.

[0.6.4] - 2025-03-06#

Fixed#

  • Fixed SettingsSearchableCombo handling of missing items.

[0.6.3] - 2024-06-07#

Added#

  • Added ‘Opacity Scaling’ option in ‘NVIDIA IndeX Compositing’.

[0.6.2] - 2024-03-01#

Added#

  • Added an option to enable RTPT (Experimental)

[0.6.1] - 2024-01-17#

Added#

  • Added RTPT (Experimental) renderer settings

Removed#

  • Removed GI denoiser settings from UI now that DLSS RR is non-optional

[0.6.0] - 2023-11-06#

Changed#

  • Handle possibility of no GPUs better when building UI

[0.5.11] - 2023-07-31#

Changed#

  • “Total Samples per Pixel” is now 0-100,000

[0.5.10] - 2022-11-22#

Changed#

  • Renamed all Debug Views that are intended to be RT-specific with RT prefix.

  • Moved RT and PT MGPU settings frames to the bottom to be consistent with one another.

[0.5.9] - 2022-11-17#

Changed#

  • For photosentivity/seizure concerns, included [WARNING: Flashing Colors] to Debug View names known to flash.

[0.5.8] - 2022-10-26#

Added#

  • Added tooltips for all render settings.

  • Added BVH Splits settings to ‘Common/Geometry/Curves Settings’.

  • Added Heat Map views to ‘Common/Debug View’.

  • Added an ‘Invisible Lights Roughness Threshold’ setting to ‘Common/Lighting’.

  • Added ‘Frame Generation’ setting to ‘Real-Time/NVIDIA DLSS’.

  • Added ‘New Denoiser (experimental)’ setting to ‘Real-Time/Direct Lighting’.

  • Added ‘Multi Matte’ settings in ‘Interactive (Path Tracing)’.

  • Added ‘Adaptive Sampling’ settings in ‘Interactive (Path Tracing)/Path-Tracing’.

Changed#

  • Refactored ‘Lighting Mode’ settings for Dome Lights in ‘Common/Lighting’; now provides ‘Image-Based Lighting’ (simply a rename of the previous default) and ‘Limited Image-Based Lighting’.

  • Improved UI for setting-dependency clarity; settings which depend on others now tend to be indented under them, and hidden when the parent setting is not enabled.

  • Improved PT AOV names for clarity.

[0.5.7] - 2022-06-04#

Changed#

  • Make sure a stage is loaded to trigger RTX loading in Viewport.

[0.5.6] - 2022-05-23#

Changed#

  • Add omni.hydra.rtx as test depenency

[0.5.5] - 2022-03-11#

Changed#

  • Rename ‘Path Traced’ to ‘Interactive (Path Tracing)’

[0.5.4] - 2020-11-27#

Changed#

  • Update to use new RenderSettingsFactory entry point in rtx.window.settings

[0.5.3] - 2020-11-25#

Changed#

  • Registration/Unregistration process

  • Added Reset RTX settings button

  • Added texture compression setting in common settings

  • Updated to match current Render Settings 1.0

  • make Enable/Disable of settings consistent

[0.5.2] - 2020-11-18#

Changed#

  • Updated to match current Render Settings 1.0

[0.5.1] - 2020-11-16#

Changed#

  • Shortened any labels that went over the new width (220)

[0.5.0] - 2020-11-04#

Changed#

  • initial release