CHANGELOG#
This document records all notable changes to omni.kit.scene_view.usd
extension.
This project adheres to Semantic Versioning <https://semver.org/>
.
[1.2.3] - 2024-04-30#
Added#
OM-115070 - Crash fixes.
[1.2.2] - 2024-04-29#
Changed#
Supporting transparency when
rtx/raytracing/fractionalCutoutOpacity
config is enabled.
[1.2.1] - 2024-04-11#
Added#
Updating overview documentation.
[1.2.0] - 2024-02-20#
Added#
Adding support for drawing lines and curves using
UsdGeomBasisCurves
.
[1.1.0] - 2024-02-15#
Changed#
Adding configuration to allow mouse gestures instead of XR input.
[1.0.0] - 2023-08-31#
Changed#
Support ability to create and blit textures across devices.
[0.2] - 2023-06-08#
Added#
PrimPathTransformBasis
allows you to have aTransform
that is relative to a USD prim pathUsdDrawSystem
looks forPrimPathTransformBasis
and places the UI prim as a child of the basis path instead of the default UI path
[0.1.4] - 2023-05-15#
Changed#
Don’t flip texture V co-ordinate.
[0.1.3] - 2023-04-21#
Fixed#
The extension can now be unloaded without the library staying in memory
Changed#
There is no longer a static function for sending input to all UsdSceneView instances, and input must be sent to each unique instance. But you also shouldn’t be using more than one instance in most cases.
The extension is now a “library” rather than a “plugin” and as such doesn’t run any code on startup nor shutdown
[0.1.2] - 2023-04-20#
Fixed#
Missing MaterialBindingAPI on
_mesh
prim
[0.1.1] - Internal#
Changed#
Adjustments for new Kit and Python 3.10
[0.1.0] - 2023-02-17#
Added#
Initial version.