Extension: omni.hydra.rtx.shadercache.d3d12-1.0.0 |
Documentation Generated: Nov 07, 2024 |
Usage Examples
How to create a new shader cache extension for a new render delegate
Store the pre-compiled shaders into
cache\shadercache
folder of the extensions.Shaders must have been compiled with the current ShaderDb and contain a version file in
cache\shadercache\common
folder produced by shaderDb.Implement the extension with the below snippet to register the search path:
import omni.ext
from omni.gpu_foundation_factory import ShaderCacheConfig
class ShaderCacheExt(omni.ext.IExt):
def on_startup(self, ext_id):
self.shadercache_config = ShaderCacheConfig()
self.shadercache_config.setup_shadercache_locations(ext_id)
def on_shutdown(self):
self.shadercache_config = None