Extension: omni.graph.nodes-2.0.4 |
Documentation Generated: Aug 27, 2025 |
Overview#
This extension provides a set of standard nodes for general use in OmniGraph.
OmniGraph Nodes In This Extension
- Append Path
- Append Target Paths
- Append Targets
- Extract Attribute Array Length
- Extract Attribute Type Information
- Blend Variants
- Bundle Constructor
- Bundle Inspector
- Bundle to USDA Text
- Clear Variant Selection
- Compare Targets
- Constant Path
- Constant Prims (Legacy)
- Constant Target
- Copy Attributes From Bundles
- Create Tube Topology
- Create Curve From Frame
- Curve Tube Positions
- Curve Tube ST
- Deformed Points to Hydra
- Update Tick Event
- export USD prim data
- Extract Attribute
- Extract Bundle
- Extract Prim
- Find Prims
- Find Target
- Get Attribute Names From Bundle
- Get Graph Target Id
- Get Graph Target Prim
- Get Locations At Distances On Curve
- Get Locations At Distances On Curve
- Get Parent Path
- Get Target Parents
- Get Prim Direction Vector
- Get Prim Local to World Transform
- Get Prim Path
- Get Prim Paths
- Get Prim Relationship
- Get Prims
- Get Prims At Path (Legacy)
- Get Relative Path
- Get Targets
- Get Targets Size
- Get Variant Names
- Get Variant Selection
- Get Variant Set Names
- Get Graph Target
- Has Attribute
- Has Variant Set
- import USD prim data
- Insert Attribute
- Insert Targets
- Interpolator
- Is Prim Active
- Is Prim Selected
- Length Along Curve
- Move To Target
- Move to Transform
- No-Op
- Pause Sound
- Play Sound
- Read Gamepad State
- Read Keyboard State
- Read OmniGraph Value
- Read Prim
- Read Prim Attribute
- Read Prim Attributes
- Read Prim into Bundle
- Read Prim Material
- Read Prim Relationship
- Read Prims (Legacy)
- Read Prims into Bundle
- Read Prims
- Read Setting
- Read Stage Selection
- Read Time
- Read Variable
- Remove Attributes From Bundles
- Remove Target
- Rename Attributes In Bundles
- Replace Target Name
- Replace Target Parent
- Replace Targets
- Rotate To Orientation
- Rotate To Target
- GPU Interop Example: RpResource Allocator
- GPU Interop Example: RpResource Deformer
- GPU Interop Example: RpResource to Hydra
- Scale To Size
- Select Target If
- Set Target
- Set Variant Selection
- Stop All Sound
- Stop Sound
- Get main timeline
- Set playback looping
- Set main timeline
- Start playback
- Stop playback
- Timer
- To Target
- Transform Bundle
- Translate To Location
- Translate To Target
- Write Prim Attributes
- Write Prim Attribute
- Write Prim Material
- Write Prim Relationship
- Write Prims (Legacy)
- Write Prims
- Write Setting
- Write Variable