omni/avreality/rain/IPuddleBaker.h
File members: omni/avreality/rain/IPuddleBaker.h
// Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
#pragma once
#include <carb/Interface.h>
#include <carb/Types.h>
#include <gsl/span>
#include <cstdint>
#include <tuple>
namespace omni::avreality::rain
{
struct IPuddleBaker
{
CARB_PLUGIN_INTERFACE("omni::avreality::rain::IPuddleBaker", 1, 0)
void(CARB_ABI* bake)(const char* const textureName,
carb::Uint2 textureDims,
carb::Float2 regionMin,
carb::Float2 regionMax,
std::size_t puddleCount,
const carb::Float2* puddlesPositions,
const float* puddlesRadii,
const float* puddlesDepths);
void(CARB_ABI* assignShadersAccumulationMapTextureNames)(
gsl::span<std::tuple<const char* const, const char* const>> shaderPathsAndTextureNames,
const char* const usdContextName);
};
} // namespace omni::avreality::rain