Changelog
[0.2.8] - 2022-11-18
Bug Fixes
Fixed bug with path code reporting it ran on new data
[0.2.7] - 2022-11-16
New Features
Support data patching so old files can continue to be loaded as underlying data formats change
Bug Fixes
Fixed path issues with documentation
[0.2.6] - 2022-10-18
Bug Fixes
Fix Boom menu not going away when the extension is unloaded
Fix check mark showing up next to doc links
[0.2.5] - 2022-10-17
Changes
Change display name in the Extension Manager to “Boom Collision Audio”
Use a glass material on the cube in the demos to better highlight different sounds
[0.2.4] - 2022-10-15
Changes
Added transient setting (bool) “/exts/omni.audio.boom/suppress_window_on_startup” which overrides the persistent setting (“/persistent/exts/omni.audio.boom/window_visible”), for a temporary command line override
[0.2.3] - 2022-10-12
Changes
Rename the extension to “omni.audio.boom”
[0.2.2] - 2022-09-02
Changes
Added tests for demos
Added tests for exposed interface
Audio assets are now sorted per threshold group
Update schema version to pick up attribute name change & update demo files to match
Bug Fixes
Threshold values for custom events are not scaled by the stage units any longer
Clear the debug rendering system when simulation stops
Work around bug in multi-apply schema GetSchemaAttributeNames() that prevented deleting multiple event types fully
[0.2.1] - 2022-08-31
Bug Fixes
Fixed tests
[0.2.0] - 2022-08-31
Changes
Change extension name to Boom
New Features
Added demos
[0.1.14] - 2022-07-29
Changes
Updated Kit SDK version to make the extension compatible with ITimeline 1.0
Bug Fixes
Fixed bug with changing properties when no audio assets are defined
[0.1.13] - 2022-07-25
Changes
Improve logic around file picker initial directory selected
Only set schema data that has changed in the UI
Bug Fixes
Properly handle overriding audio asset refs in a different edit target context
Make sure file picker is closed if extension closes
[0.1.12] - 2022-07-22
Bug Fixes
Fixed race condition crashes related to loading audio assets while USD changes trigger a reparse
[0.1.11] - 2022-07-20
New Features
Hooked up “Enabled” flag
Smoothed out looping sound behavior
[0.1.10] - 2022-07-19
New Features
Change roll/slide to be looping sounds that are internally managed
[0.1.9] - 2022-07-15
New Features
Initial implementation of the procedural audio system