Changelog
This document records all notable changes to the omni.activity.ui extension.
The format is based on Keep a Changelog. The project adheres to Semantic Versioning.
[1.1.0] - 2025-09-81
Fixed
Made dependency on omni.kit.usd.layers explicit and optional
[1.0.29] - 2024-05-29
Fixed
Removed usage of omni.kit.ui
[1.0.28] - 2023-11-13
Fixed
OMFP-3811: Fixed float division by zero issue
[1.0.27] - 2023-10-04
Fixed
Ignore nodes with more than 512 events at once. It saves 15s of FE startup.
[1.0.26] - 2023-10-24
Fixed
OMFP-3078: Fixed activity item name which has space was replaced by %
[1.0.25] - 2023-09-25
Fixed
Fixed another issue with updating before
progress_stack()
is called
[1.0.24] - 2023-10-18
Added
Added addon widget to the stage open event subscription for live session
[1.0.23] - 2023-10-05
Added
Adds test coverage, to get to 85%
[1.0.22] - 2023-07-18
Fixed
OM-76599: Show a load asset activity prompt window when drag and drop asset into stage window.
[1.0.21] - 2023-04-24
Fixed
UI update with Omni UI rasterization optimization enabled
[1.0.20] - 2023-04-11
Fixed
Fixed issue with updating before
progress_stack()
is called
[1.0.19] - 2023-02-08
Fixed
total duration not correct in progress window
sync loading activity files between Timeline and Progress windows
[1.0.18] - 2022-12-08
Changed
Don’t use usd_resolver python callbacks
[1.0.17] - 2022-12-08
Fixed
try to open non-exsited URL, the spinner is always rotating by using OPEN_FAILED event (OM-73934)
[1.0.16] - 2022-11-30
Fixed
Updated to use omni.kit.menu.utils
[1.0.15] - 2022-12-05
Changed
Fixed pinwheel slightly offset from loading bar (OM-74619)
Added padding on the tree view header (OM-74828)
[1.0.14] - 2022-11-28
Fixed
when new stage is created or new stage is loading, the previous stage data should be cleared
[1.0.13] - 2022-11-24
Fixed
try to open non-exsited URL, the spinner is always rotationg (OM-73934)
force loading completion in the model rather than in the widget in case widget is not available (OM-73085)
[1.0.12] - 2022-11-22
Changed
Make the pinwheel invisible when it’s not loading
[1.0.11] - 2022-11-22
Changed
Fixed the performance issue when ASSETS_LOADED is triggered by selection change
Changed visibility of the progress bar window, instead of poping up when the prompt window is done we show the window when user clicks the status bar’s progress area
[1.0.10] - 2022-11-18
Changed
fixed performance issue caused by __extend_unfinished
create ActivityModelStageOpenForProgress model for progress bar window to solve the performance issue of progress bar
[1.0.9] - 2022-11-14
Added
informative text on the total progress bar showing the activity event happening (OM-72502)
docs for the extension (OM-52478)
[1.0.8] - 2022-11-10
Changed
also clear the status bar when the stage is loaded so it’s not stuck at 100%
[1.0.7] - 2022-11-10
Changed
clear the status bar instead of sending progress as 0% when new stage is created
[1.0.6] - 2022-11-07
Changed
using spinner instead of the ping-pong rectangle for the floating window
[1.0.5] - 2022-11-07
Changed
make sure the activity progress window is shown and on focus when open stage is triggered
[1.0.4] - 2022-10-26
Changed
Stop the timeline view when asset_loaded
Move the Activity Window menu item under Utilities
Disable the menu button in the floating window
Rename windows to Activity Progress and Activity Timeline
Removed Timeline window menu entry and only make accessible through main Activity window
Fixed resizing issue in the Activity Progress Treeview - resizing second column resizer breaks the view
Make the spinner active during opening stage
Remove the material progress bar size and speed for now
Set the Activty window invisible by default (fix OM-67358)
Update the preview image
[1.0.3] - 2022-10-20
Changed
create ActivityModelStageOpen which inherits from ActivityModelRealtime, so to move the stage_path and _flattened_children out from the ActivityModelRealtime mode
[1.0.2] - 2022-10-18
Changed
Fix the auto save to be window irrelevant (when progress bar window or timeline window is closed, still working), save to “${cache}/activities”, and auto delete the old files, at the moment we keep 20 of them
Add file numbers to timeline view when necessary
Add size to the parent time range in the tooltip of timeline view when make sense
Force progress to 1 when assets loaded
Fix the issue of middle and right clicked is triggered unnecessarily, e.g., mouse movement in viewport
Add timeline view selection callback to usd stage prim selection
[1.0.1] - 2022-10-13
Fixed
test failure due to self._addon is None
[1.0.0] - 2022-06-05
Added
Initial window