input#
Fully qualified name: carb::input
- 
namespace input#
 Namespace for the carb.input plugin.
Namespace for Carbonite Input system.
Classes#
- ActionMappingSet
 A type representing a set of action mappings.
- ScopedRead
 A RAII class for holding a read lock over multiple operations.
- ScopedWrite
 A RAII class for holding a write lock over multiple operations.
Enumerations#
- CurrentButtonState
 Current button state.
- DeviceType
 Defines possible device types.
- uint8_t FilterResult
 The result returned by InputEventFilterFn.
- GamepadConnectionEventType
 Defines the gamepad connection event types.
- InputType GamepadInput
 Defines a gamepad input.
- KeyboardEventType
 Defines keyboard event type.
- InputType KeyboardInput
 Defines keyboard key codes.
- MouseEventType
 Defines the mouse event types.
- InputType MouseInput
 Defines a mouse input.
- PreviousButtonState
 Previous button state.
Functions#
- void filterBufferedEvents(IInput *input, Callable &&callable)
 Filter and modify input events in the event buffer.
- ActionMappingDesc getActionMappingDescFromString(const char *hotkeyString, std::string *deviceId)
 Translates a hot-key string to a ActionMappingDesc .
- bool getDeviceInputFromString(const char *deviceInputString, DeviceType *deviceTypeOut, KeyboardInput *keyboardInputOut, MouseInput *mouseInputOut, GamepadInput *gamepadInputOut, std::string *deviceIdOut=nullptr)
 Parses components from a device input string.
- std::string getDeviceNameString(DeviceType deviceType, const char *deviceId)
 Returns a device name.
- DeviceType getDeviceTypeFromString(const char *deviceTypeString)
 Converts a device-type string to a DeviceType .
- const char * getDeviceTypeString(DeviceType deviceType)
 Returns a string representation of the device type.
- GamepadInput getGamepadInputFromString(const char *inputString)
 Converts a gamepad input string to a GamepadInput .
- const char * getGamepadInputString(GamepadInput key)
 Returns a string representation of a gamepad input enum value.
- KeyboardInput getKeyboardInputFromString(const char *inputString)
 Converts a keyboard input string to a KeyboardInput .
- const char * getKeyboardInputString(KeyboardInput key)
 Returns a string representation of the keyboard input.
- KeyboardModifierFlags getModifierFlagFromString(const char *inputString)
 Converts a keyboard modifier flag string to a KeyboardModifierFlags .
- const char * getModifierFlagString(KeyboardModifierFlags flag)
 Returns a string representation of the keyboard modifier flag.
- KeyboardModifierFlags getModifierFlagsFromString(const char *modString)
 Returns KeyboardModifierFlags composed of all the flags from a given string.
- std::string getModifierFlagsString(KeyboardModifierFlags mod)
 Returns a string of all modifier flags present.
- MouseInput getMouseInputFromString(const char *inputString)
 Converts a mouse input string to a MouseInput .
- const char * getMouseInputString(MouseInput key)
 Returns a string representation of a mouse input enum value.
- std::string getStringFromActionMappingDesc(const ActionMappingDesc &actionMappingDesc, const char *deviceName=nullptr)
 Builds a hot-key string from a ActionMappingDesc .
- void parseDeviceNameString(const char *deviceName, DeviceType *deviceType, std::string *deviceId)
 Separates a device name into a device type and device ID.
- bool setDefaultActionMapping(IInput *input, ActionMappingSetHandle actionMappingSet, const char *actionName, const ActionMappingDesc &desc)
 Adds an action mapping if one does not already exist.
- SubscriptionId subscribeToActionEvents(IInput *input, ActionMappingSetHandle actionMappingSet, const char *actionName, Functor &&functor)
 Subscribes to the action event stream for a specified action.
- SubscriptionId subscribeToGamepadConnectionEvents(IInput *input, Functor &&functor)
 Subscribes to the gamepad connection event stream.
- SubscriptionId subscribeToGamepadEvents(IInput *input, Gamepad *gamepad, Functor &&functor)
 Subscribes to the gamepad event stream.
- SubscriptionId subscribeToKeyboardEvents(IInput *input, Keyboard *keyboard, Functor &&functor)
 Subscribes to the keyboard event stream.
- SubscriptionId subscribeToMouseEvents(IInput *input, Mouse *mouse, Functor &&functor)
 Subscribes to the mouse event stream.
- ButtonFlags toButtonFlags(PreviousButtonState previousButtonState, CurrentButtonState currentButtonState)
 Combines the previous and current button states into a Button flags. .
- CurrentButtonState toCurrentButtonState(bool isDown)
 Converts a button state to a CurrentButtonState .
- PreviousButtonState toPreviousButtonState(bool wasDown)
 Converts a button state to a PreviousButtonState .
Structs#
- ActionEvent
 Defines an action event.
- ActionMappingDesc
 Defines action mapping description.
- Gamepad
 An opaque type representing a Gamepad .
- GamepadConnectionEvent
 Defines the gamepad connection event.
- GamepadEvent
 Defines a gamepad event.
- IInput
 Defines an input interface.
- InputDevice
 An opaque type representing an Input Device.
- InputEvent
 Defines the unified input event.
- InputProvider
 Defines an input provider interface.
- Keyboard
 An opaque type representing a Keyboard .
- KeyboardEvent
 Defines a keyboard event.
- Mouse
 An opaque type representing a Mouse .
- MouseEvent
 Defines the mouse event.
Typedefs#
- ActionMappingSetHandle
 A handle to an ActionMappingSet . A
nullptrvalue represents an invalid ActionMappingSet .- ButtonFlags
 Type definition representing button flags.
- EventTypeMask
 Defines event type mask.
- InputEventFilterFn
 Callback function type for filtering events.
- InputType
 Defines input code type.
- KeyboardModifierFlags
 Type definition representing keyboard modifier flags.
- OnActionEventFn
 Function type that describes keyboard event callback.
- OnGamepadConnectionEventFn
 Function type that describes gamepad connection event callback.
- OnGamepadEventFn
 Function type that describes gamepad event callback.
- OnInputEventFn
 Function type that describes input event callback.
- OnKeyboardEventFn
 Function type that describes keyboard event callback.
- OnMouseEventFn
 Function type that describes mouse event callback.
- SubscriptionId
 Type used as an identifier for all subscriptions.
- SubscriptionOrder
 Subscription order.
Variables#
- const char *const kAnyDevice
 A value that means any available device.
- const uint32_t kButtonFlagStateDown
 Button is down.
- const uint32_t kButtonFlagStateUp
 Button is up.
- const uint32_t kButtonFlagTransitionDown
 Button is transitioning from up to down.
- const uint32_t kButtonFlagTransitionUp
 Button is transitioning from down to up.
- const uint32_t kCharacterMaxNumBytes
 UTF-8 RFC3629 - max 4 bytes per character.
- constexpr char kDeviceNameSeparator
 The separator used for device name components.
- constexpr EventTypeMask kEventTypeAll
 Represents all event types.
- constexpr SubscriptionId kInvalidSubscriptionId
 An invalid SubscriptionId with value 0.
- const uint32_t kKeyboardModifierFlagAlt
 Alt key.
- const uint32_t kKeyboardModifierFlagCapsLock
 Caps-lock key.
- const uint32_t kKeyboardModifierFlagControl
 Control key.
- const uint32_t kKeyboardModifierFlagCount
 Defines total number of keyboard modifiers.
- const uint32_t kKeyboardModifierFlagNumLock
 Num-lock key.
- const uint32_t kKeyboardModifierFlagShift
 Shift key.
- const uint32_t kKeyboardModifierFlagSuper
 Super key.
- constexpr char kModifierSeparator
 The separator used for modifiers.
- constexpr SubscriptionOrder kSubscriptionOrderDefault
 The 'default' subscription ordering, same as
kSubscriptionOrderLast.- constexpr SubscriptionOrder kSubscriptionOrderFirst
 Represents the 'first' subscription.
- constexpr SubscriptionOrder kSubscriptionOrderLast
 Represents the 'last' subscription.